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Author Topic: Blender as an alternative to GMax? (7 messages, Page 1 of 1)
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Charged_Buffalo
Joined: Oct 23, 2011

Good at: Editing .tifs, but nothing too fancy.


Posted: Dec 12, 2011 06:33 PM    Msg. 1 of 7       
Hi there, me again. I was just wondering whether using Blender as an alternative to GMax would work. I am getting a bit bored of using outdated tech to power 3D modelling. Any links to tutorials or any tips and suggestions would be very helpful!

Thanks, this community has been very helpful with my previous attempts at creating things in Halo Custom Edition!


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 12, 2011 08:02 PM    Msg. 2 of 7       
i haven't bothered to try blender, but i think it's UBE chief (guy on the forum)
he says it's great and had recommended it to a few people.
maybe check their hompage, forum etc out to see what you think of the tools, interface
and stuff.
Edited by ally on Dec 12, 2011 at 08:03 PM


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Dec 13, 2011 04:14 AM    Msg. 3 of 7       


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 13, 2011 05:07 AM    Msg. 4 of 7       
ah i was wrong then about thinking it was UBE chief that was the guy who would know more,
that plate of donuts is some fancy work, only when i maximized it could i see the tell tale signs that it was a textured model.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Dec 13, 2011 08:53 AM    Msg. 5 of 7       
Why'd you think it was me? O.o


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 13, 2011 09:31 AM    Msg. 6 of 7       
no reason, just couldn't remeber for sure who it was that posted all the links in on blender
on a thread with a similar question.


Charged_Buffalo
Joined: Oct 23, 2011

Good at: Editing .tifs, but nothing too fancy.


Posted: Dec 13, 2011 11:07 AM    Msg. 7 of 7       
Thanks for all your messages! Does anybody know how to create JMS data with Blender, such as an exporter?

 

 
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