
Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 9, 2011 06:44 PM
Msg. 1 of 29
hi guys i have decided to release this shade that i have recently completed as i have bored and i dont want them to go to waste. sorry joddy i couldnt upload screenshots anymore so i used yours lol. Credits: Joddy- shaders maniac1000- for those amazing cubemaps :) me- for animating, rigging, tagging etc advancebo- for fixing up the normals and model bungie- for hek and the texture + models errrr i think its zteam- for the original sounds and shade projectile h3rshy- collision pics and vids: http://www.xfire.com/video/5102c1/ http://www.xfire.com/video/51009a/ http://www.xfire.com/video/49a8c1/ and finally the link :): http://www.mediafire.com/?v81h91k97joms5v please remember to credit when used and dont use these for blood gulch or stock map mods unless there good lol. enjoy guys :) Edited by Cheddars on Dec 10, 2011 at 03:18 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 9, 2011 06:55 PM
Msg. 2 of 29
Quote: --- Original message by: goldkilla88 Okay, I won't. I'LL THROW IT IN 2 BLOOD GULCH MODS!! Theres always a loop-hole... hehehehe. lmao
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 10, 2011 12:05 AM
Msg. 3 of 29
BUMP. Because Cheddars said so. :P
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Joddy
Joined: Jul 3, 2010
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Posted: Dec 10, 2011 02:59 AM
Msg. 4 of 29
why Joddyvi? its Joddy. Joddyvi is only my xfire name because Joddy was taken already .
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 10, 2011 03:17 AM
Msg. 5 of 29
I'll edit sorry lol
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Dec 10, 2011 05:40 AM
Msg. 6 of 29
Hello mister cheddar :D Its a very good shade turret i see here !!! ^^ If you want i have a very good projectile for that and i can make shaders for you ;) I will post pictures to show you :D
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 10, 2011 05:44 AM
Msg. 7 of 29
ok. Btw I just found out the projectile doesn't do any damage so youll have to copy stuff out of the c gun turrets effect tags. I can upload a fix one If you want.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Dec 10, 2011 05:59 AM
Msg. 8 of 29
I have already fix it ^^ i have my projectile xd but anyways :D
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 10, 2011 06:00 AM
Msg. 9 of 29
Ok :)
Do you have xfire? Edited by Cheddars on Dec 10, 2011 at 06:03 AM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Dec 10, 2011 07:17 AM
Msg. 10 of 29
Yeahhh ^^ my xfire : tompicard
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P3
Joined: Dec 2, 2011
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Posted: Dec 10, 2011 08:03 AM
Msg. 11 of 29
Is someone going to upload a link of the fixed one here?
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Dec 10, 2011 08:12 AM
Msg. 12 of 29
It's a cool turret and looks great imo. Proof that you don't need OS to have great looking shaders :-)
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 10, 2011 08:22 AM
Msg. 13 of 29
Quote: --- Original message by: P3 Is someone going to upload a link of the fixed one here? ok i will
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P3
Joined: Dec 2, 2011
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Posted: Dec 10, 2011 09:57 AM
Msg. 14 of 29
What would OS do to it?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 10, 2011 10:01 AM
Msg. 15 of 29
Quote: --- Original message by: P3 What would OS do to it? os allows you to have bump maps and other things halos engine alone cannot support.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Dec 10, 2011 11:19 AM
Msg. 16 of 29
I never use OS and my shaders looks good, OS is not very important ;)
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Dec 10, 2011 11:33 AM
Msg. 17 of 29
Point is that OS is NOT required to have great looking shaders. You people go berserk over bump maps and normals lol. I mean honestly if graphics are so important to some of you you might as well start looking into a new engine such as UDK or CryEngine3 which has that stuff and ALOT more.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 10, 2011 01:27 PM
Msg. 18 of 29
Didnt look at the videos but the main pic is scaring.
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P3
Joined: Dec 2, 2011
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Posted: Dec 11, 2011 10:29 AM
Msg. 19 of 29
Link to update?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 11, 2011 10:42 AM
Msg. 20 of 29
That turret could look even better without OS. People simply dont try with rips that much to make them look good with the standard things Halo supports. Spartan094 did an amazing job with the H3 ODST's and H3 frigate for Lumoria without using fake bumps or OS at all.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 11, 2011 03:50 PM
Msg. 21 of 29
Quote: --- Original message by: P3 Link to update? I'll do it when I'm back this afternoon sorry. @higuy I could un fake bump the diffuse textures
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Dec 11, 2011 03:56 PM
Msg. 22 of 29
That looks beautiful! :)
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Dec 11, 2011 08:01 PM
Msg. 23 of 29
You don't need to edit the bitmap to make it "shinier"
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Dec 12, 2011 08:08 AM
Msg. 24 of 29
ha a bit shinier, did you add more gloss or specular level in the material editor?
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P3
Joined: Dec 2, 2011
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Posted: Dec 12, 2011 09:40 AM
Msg. 25 of 29
lllliiiiinnnnkkkkkkkkk............? Edited by P3 on Dec 12, 2011 at 09:40 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 12, 2011 03:57 PM
Msg. 26 of 29
Quote: --- Original message by: ally ha a bit shinier, did you add more gloss or specular level in the material editor? Lol no it's ingame @P3 sorry I have no time
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Dec 12, 2011 03:58 PM
Msg. 27 of 29
lol i was just messing.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 12, 2011 04:09 PM
Msg. 28 of 29
Quote: --- Original message by: TM_updates Point is that OS is NOT required to have great looking shaders. You people go berserk over bump maps and normals lol. I mean honestly if graphics are so important to some of you you might as well start looking into a new engine such as UDK or CryEngine3 which has that stuff and ALOT more. But then people would expect awesome gameplay with Physx... and that's just... UNACCEPTABLE. Good gameplay? Don't be ridiculous.
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P3
Joined: Dec 2, 2011
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Posted: Dec 12, 2011 05:54 PM
Msg. 29 of 29
Quote: --- Original message by: CheddarsQuote: --- Original message by: ally ha a bit shinier, did you add more gloss or specular level in the material editor? Lol no it's ingame @P3 sorry I have no time Oh no it's fine..... 
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