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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Glass Problem

Author Topic: Glass Problem (4 messages, Page 1 of 1)
Moderators: Dennis

tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Dec 1, 2011 03:29 AM    Msg. 1 of 4       
I don't know if i'm making the glass right in 3ds max or what but my glass make the container inside walls of my container invisible!
Any help?
Is there anyway to make glass a plane instead of selecting polygons and adding the bitmap to that?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 1, 2011 03:34 AM    Msg. 2 of 4       
there is, do this...
basically make a box or plane, add a # to the end of the material ID.
make a shader, material type glass. name the shader the same as the name of the bitmap you used. you don't add the # to the end of the name for the shader.


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Dec 1, 2011 03:42 AM    Msg. 3 of 4       
I knew I was forgetting something, thanks alot!!! You're awesome!


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 1, 2011 04:00 AM    Msg. 4 of 4       
your welcome :)

 

 
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