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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Just got OS

Author Topic: Just got OS (27 messages, Page 1 of 1)
Moderators: Dennis

capn_crunch
Joined: Jun 9, 2009


Posted: Nov 1, 2011 09:35 AM    Msg. 1 of 27       
Yes, there is VISR, and a few other things I believe. VISR, I know for sure because I've tried it.


kornman00
Joined: Jul 15, 2010


Posted: Nov 1, 2011 10:25 AM    Msg. 2 of 27       
Who gave you the installer?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 1, 2011 10:40 AM    Msg. 3 of 27       
Quote: --- Original message by: lolgrunts
LOL


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 1, 2011 11:02 AM    Msg. 4 of 27       
Here's feedback:

OS messes up my FOV completely into almost making the game unplayable.
I also cannot access any of the F0-F12 keys which are supposed to bring up settings or something.
I have an azerty keyboard.


kornman00
Joined: Jul 15, 2010


Posted: Nov 1, 2011 11:05 AM    Msg. 5 of 27       
Sucks that you're using an unsupported version, guy!


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 1, 2011 11:10 AM    Msg. 6 of 27       
I don't have any need for it, just giving feedback so you can make your software work.


kornman00
Joined: Jul 15, 2010


Posted: Nov 1, 2011 11:19 AM    Msg. 7 of 27       
If you were giving feedback on a recent build, maybe your posts would be helpful, but they're not. Which is why we didn't want pre-release builds floating around.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 1, 2011 11:21 AM    Msg. 8 of 27       
I apologise for trying to help you improve your software.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 1, 2011 12:30 PM    Msg. 9 of 27       
Quote: --- Original message by: kornman00
If you were giving feedback on a recent build, maybe your posts would be helpful, but they're not. Which is why we didn't want pre-release builds floating around.

Though this makes sense, I would at least hear some of these bugs out before entirely discluding them; there could be issues that were undetected or uncorrected in recent builds.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 1, 2011 12:32 PM    Msg. 10 of 27       
Exactly, put aside your pride and take the feedback like a man.


kornman00
Joined: Jul 15, 2010


Posted: Nov 1, 2011 12:45 PM    Msg. 11 of 27       
Quote: --- Original message by: DarkHalo003
Though this makes sense, I would at least hear some of these bugs out before entirely discluding them; there could be issues that were undetected or uncorrected in recent builds.

We've already addressed said bug many, many revisions ago. Along with many other issues. Which is why we don't want pre-release builds just floating around out of control. People will encounter problems that will have already been fixed and post about it, only creating noise.

Working with a small group allows us to focus our testing efforts, and provide real-time help. We're not developing an entirely new game or some whatever CE map; we don't need mass play-testing.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 1, 2011 01:13 PM    Msg. 12 of 27       
Even if you're one of the most important guy of halo ce, kornmann...

...this is halomaps.

I'd like a stable version of OS soon tho, using fucntions that arent subject to change, but using leaks would be against my philosophy so I'll just sit there and wait.


kornman00
Joined: Jul 15, 2010


Posted: Nov 1, 2011 01:40 PM    Msg. 13 of 27       
Quote: --- Original message by: bourrin33
Even if you're one of the most important guy of halo ce, kornmann...

...this is halomaps.

I'd like a stable version of OS soon tho, using fucntions that arent subject to change, but using leaks would be against my philosophy so I'll just sit there and wait.

There's no one important person in the community. Except Dennis. I hear his heart runs on Custom Edition v1.09. More people should update.

The installer that is floating around isn't a "leak" like most people are used to with maps (the source to the entire project is on code.google.com), it's just an unsupported build. It was made explicitly for our partnering with CMT and helping them make their mod of the campaign even better/complete. Even if the current code base runs in a stable manner, it doesn't mean the code is complete (FS hasn't finished working on his new shader code). Unfinished code means an unfinished product. An unfinished product means unfit for official release.

It's not like we have to rush to release OS to save CE or something. Releasing a month from now or a year wouldn't really make much a difference (not that we would wait another year, even if CMT had to for whatever reason). So we're taking the time to finish what we started. We're also waiting on a few external contributions that are being prototyped for consideration as additions into the official OpenSauce codebase.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 1, 2011 01:47 PM    Msg. 14 of 27       
Quote: --- Original message by: kornman00
Quote: --- Original message by: bourrin33
Even if you're one of the most important guy of halo ce, kornmann...

...this is halomaps.

I'd like a stable version of OS soon tho, using fucntions that arent subject to change, but using leaks would be against my philosophy so I'll just sit there and wait.

There's no one important person in the community. Except Dennis. I hear his heart runs on Custom Edition v1.09. More people should update.

The installer that is floating around isn't a "leak" like most people are used to with maps (the source to the entire project is on code.google.com), it's just an unsupported build. It was made explicitly for our partnering with CMT and helping them make their mod of the campaign even better/complete. Even if the current code base runs in a stable manner, it doesn't mean the code is complete (FS hasn't finished working on his new shader code). Unfinished code means an unfinished product. An unfinished product means unfit for official release.

It's not like we have to rush to release OS to save CE or something. Releasing a month from now or a year wouldn't really make much a difference (not that we would wait another year, even if CMT had to for whatever reason). So we're taking the time to finish what we started. We're also waiting on a few external contributions that are being prototyped for consideration as additions into the official OpenSauce codebase.


Please take as long as you need to.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 1, 2011 07:26 PM    Msg. 15 of 27       
Quote: --- Original message by: qwertyuiop15
Ok, after I installed open sauce, I loaded up halo and the first thing I noticed is the blur thing when looking around. My question is, is there any other OS features that don't require you to add them in while making/editing maps?

lol, don't expect anyone to help when you know its unsupported. You'll just have to figure it all out yourself.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 1, 2011 07:33 PM    Msg. 16 of 27       
If you type up os_ and then press tab you get an entire list of the available os commands in the console. (or maybe it was pp_ like waffles said above)
Pressing one of the f buttons will also bring up a list of video settings if it'll work on your pc I believe.

That's about all I know.
Edited by TM_updates on Nov 1, 2011 at 07:34 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 1, 2011 08:06 PM    Msg. 17 of 27       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: qwertyuiop15
Ok, after I installed open sauce, I loaded up halo and the first thing I noticed is the blur thing when looking around. My question is, is there any other OS features that don't require you to add them in while making/editing maps?

lol, don't expect anyone to help when you know its unsupported. You'll just have to figure it all out yourself.


^ idiot, if you know how to do something at least take the time to enlight everyone around you on how to do it instead of degrading them.

You have to use a new tag type in guerrilla and also import the VISR effect (I believe it is actually included by default though). I'm not exactly sure what to do with it from there, but I'm guessing a globals_yellow tag, in the biped, or scenario.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 1, 2011 09:05 PM    Msg. 18 of 27       
Quote: --- Original message by: lolgrunts

Quote: --- Original message by: Masters1337
Quote: --- Original message by: qwertyuiop15
Ok, after I installed open sauce, I loaded up halo and the first thing I noticed is the blur thing when looking around. My question is, is there any other OS features that don't require you to add them in while making/editing maps?

lol, don't expect anyone to help when you know its unsupported. You'll just have to figure it all out yourself.

No, the ppl who are mad won't help him. But everyone else will, as seen above. =3
Edited by lolgrunts on Nov 1, 2011 at 08:03 PM

Those people don't really know anything, no offense to them. Those of us who have been working with it are the ones who are knowledgable about it, not people who have received an exe and then just tinkered with it.

Quote: --- Original message by: Higuy
Quote: --- Original message by: Masters1337
Quote: --- Original message by: qwertyuiop15
Ok, after I installed open sauce, I loaded up halo and the first thing I noticed is the blur thing when looking around. My question is, is there any other OS features that don't require you to add them in while making/editing maps?

lol, don't expect anyone to help when you know its unsupported. You'll just have to figure it all out yourself.


^ idiot, if you know how to do something at least take the time to enlight everyone around you on how to do it instead of degrading them.

You have to use a new tag type in guerrilla and also import the VISR effect (I believe it is actually included by default though). I'm not exactly sure what to do with it from there, but I'm guessing a globals_yellow tag, in the biped, or scenario.

Sorry butthurt buddy, but I'm not going to waste my time showing people how to use something that can be completely changing next week. CMT intends to share all our knowledge about OS and the things you can do with it, what we don't intend to do is give people information that is outdated and chainging, and in some cases incorrect based on what build you are running. Part of the whole idea of us using OS is so that we can support the community and help them with whatever questions they may have.

People should not be using old/WIP builds of OS for their content yet. For example with our maps, we had an issue where because of changes in OS, backward compatibility failed and it caused the game to exception on boot up. Everything was coded and implemented right, but things change and then they don't. Which is why if you want to use OS at this very instant, you will get no support until things are finally set in stone.
Edited by Masters1337 on Nov 1, 2011 at 09:12 PM
Edited by Masters1337 on Nov 1, 2011 at 09:23 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 1, 2011 09:21 PM    Msg. 19 of 27       
Is a martian stupid if he can't drive a motorcycle? No.

If you don't even have access to the support documents or developers, theres no way your going to have the same level of knowledge as someone who does. Give it time and you'll know everything we do, and don't start putting false words in my mouth. I'm going to be ended my involvement on this note, as I've said what I felt needed to be said.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 1, 2011 09:30 PM    Msg. 20 of 27       
But martians do drive motorcycles:



Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 1, 2011 09:37 PM    Msg. 21 of 27       
According to that martians are blue ? marks and motorcycles are invisible :p. Or it's the other way around.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 1, 2011 09:38 PM    Msg. 22 of 27       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Higuy
Quote: --- Original message by: Masters1337
Quote: --- Original message by: qwertyuiop15
Ok, after I installed open sauce, I loaded up halo and the first thing I noticed is the blur thing when looking around. My question is, is there any other OS features that don't require you to add them in while making/editing maps?

lol, don't expect anyone to help when you know its unsupported. You'll just have to figure it all out yourself.


^ idiot, if you know how to do something at least take the time to enlight everyone around you on how to do it instead of degrading them.

You have to use a new tag type in guerrilla and also import the VISR effect (I believe it is actually included by default though). I'm not exactly sure what to do with it from there, but I'm guessing a globals_yellow tag, in the biped, or scenario.

Sorry butthurt buddy, but I'm not going to waste my time showing people how to use something that can be completely changing next week. CMT intends to share all our knowledge about OS and the things you can do with it, what we don't intend to do is give people information that is outdated and chainging, and in some cases incorrect based on what build you are running. Part of the whole idea of us using OS is so that we can support the community and help them with whatever questions they may have.

People should not be using old/WIP builds of OS for their content yet. For example with our maps, we had an issue where because of changes in OS, backward compatibility failed and it caused the game to exception on boot up. Everything was coded and implemented right, but things change and then they don't. Which is why if you want to use OS at this very instant, you will get no support until things are finally set in stone.
Edited by Masters1337 on Nov 1, 2011 at 09:12 PM
Edited by Masters1337 on Nov 1, 2011 at 09:23 PM


You mad bro?

I'm pretty sure Kornman isn't going to go changing entire tag types when hes already taken his own and Firesycthes time already to do so and incorporate them.

Even if it were to change, you could have at least answered the man's question and expected him to be able to change along with the application and developers. Not helping people and telling them you do know how to do it is simply acting like an elitist, and quite frankly, a jerk.


Edited by Higuy on Nov 1, 2011 at 09:39 PM


kornman00
Joined: Jul 15, 2010


Posted: Nov 1, 2011 09:56 PM    Msg. 23 of 27       
I don't really want keep this "argument" alive, but I think some things need to be said, from our side of the fence at least.

We haven't finished adding all of the features CMT has requested support for. ChokingVictim is working on a few prototype ideas that will require the addition of new tag fields (thus changes to tag groups), or changes to existing ones, if they get approved for inclusion in the main codebase (chances are high that he will, he usually gets things done right before sending them my way). FS himself is working on finishing a new shader system which will use new tag groups. None of this new shader code or tags are even in the public codebase yet (in order to keep current things in working order, to name one reason). Most of my current and future changes are mostly based around some internal systems that only really affect other programmers, not users and designers.

Taking the time to explain things now isn't really worth our (at least mine and FS's) time as things will be changing. That time would be better spent building the wiki content to match the final release.

The build floating around is unsupported. No one should expect any short of help from CMT or us. However, that's not to say everyone deserves a nasty 'no soup for you!' reply. A few do, but not everyone.

Hopefully this can put the drama bombs to rest


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 1, 2011 10:03 PM    Msg. 24 of 27       
Lol if you know how to help people NOW then just do so...


kornman00
Joined: Jul 15, 2010


Posted: Nov 1, 2011 10:22 PM    Msg. 25 of 27       
Lol, if you've done work on Lumoria's 2nd episode just release it now...


Sean Aero
Joined: Jun 7, 2009

HaloRank.com


Posted: Nov 1, 2011 11:11 PM    Msg. 26 of 27       
All right enough, back to work!
Mr. Aero doesn't want things to be delayed much longer because the involving parties felt they had to spent their precious project time on attempts to win meaningless internet arguments on the HaloMaps forum. :D


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Nov 2, 2011 01:30 AM    Msg. 27 of 27       
Quote: --- Original message by: kornman00
The build floating around is unsupported. No one should expect any short of help from CMT or us. However, that's not to say everyone deserves a nasty 'no soup for you!' reply. A few do, but not everyone.

This is the final word on the subject so therefore the thread is closed. Next time everyone please check their egos and testosterone levels at the door before posting.

 

 
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