A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »question\request

Author Topic: question\request (4 messages, Page 1 of 1)
Moderators: Dennis

The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Oct 7, 2011 05:23 AM    Msg. 1 of 4       
has anyone made animations for a spartan that has toes and fingers like the halo3 ones


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Oct 7, 2011 07:39 AM    Msg. 2 of 4       
I have a model that is rigged perfectly but it has toes and fingers so i cant take them away without stuffing everything up


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Oct 8, 2011 09:46 AM    Msg. 3 of 4       
You need more bones in order to make natural finger movements. Study the mancandy rig. It has a total of 235 bones or so but you can probably remove most of them. They won't work properly without lattices, curves and such anyway.
-Zekilk
Edited by cyboryxmen on Oct 8, 2011 at 09:48 AM


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Oct 9, 2011 12:14 PM    Msg. 4 of 4       
Rigged fingers on a Spartan would be fully possible in CE. I began doing so, but gave up when I hit a depression.

The math:
Halo 1 has a limit of 64 bones per unit.
Each finger needs 3 bones, as each finger has two joints.
There are ten fingers.
A standard Spartan 2 biped has 19 bones.
3*10+19=49, i.e. well within the limit.
Edited by The Cereal Killer on Oct 9, 2011 at 12:16 PM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:39 AM 140 ms.
A Halo Maps Website