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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Release] Sprint: Script and Instructions

Author Topic: [Release] Sprint: Script and Instructions (6 messages, Page 1 of 1)
Moderators: Dennis

cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Sep 25, 2011 07:53 PM    Msg. 1 of 6       
You forgot to set it up so that when the player is already in a vehicle, he won't be able to sprint. And no, sprinting in a vehicle will not give you boosting. You'll either be ejected out of the vehicle or worse, you'll exception.

Though that does give me an idea for hijacking.
-Zekilk


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Sep 25, 2011 11:07 PM    Msg. 2 of 6       
So he just plays a different animation.
I know he doesnt actually run faster as the players speed is refrenced in the globals tag.


Good try,just another one of those halo CE things that can't be changed.


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Sep 26, 2011 05:34 AM    Msg. 3 of 6       
Not exactly. Seats can change the way you move too. Grunts sleep by being placed in the sleepy seat. Placing the player in a seat however, prevents crouching.
-Zekilk


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 26, 2011 07:16 PM    Msg. 4 of 6       
That actually makes sense, because in reach you cannot crouch while sprinting. Too bad the flashlight is removed though, it'll be good for open areas with full bright lighting. Just remove the flashlight meter and change the sound of the flashlight as well as having a timer set for the flashlight would be good.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Oct 1, 2011 08:29 AM    Msg. 5 of 6       
Maybe needs some damage_effect to notice the Sprint in FP


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Oct 1, 2011 11:30 AM    Msg. 6 of 6       
Quote: --- Original message by: lolgrunts
Quote: --- Original message by: XlzQwerty1
That actually makes sense, because in reach you cannot crouch while sprinting.

This script disables crouching until you're dead, not until you're done sprinting.

your wrong about that. When you reference an unknown seat, a biped will reset to normal... there is no such seat as "no stand" in the original cyborg, so unless you've added it, it will stop forcing a seat upon the character at that point, and they can freely change between stand and crouch at their own will again.

 

 
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