
hoboscience
Joined: Apr 22, 2011
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Posted: Sep 22, 2011 11:30 PM
Msg. 1 of 3
Before, I was toying with alien fighter, and I could turn on a dime. Now I am testing my my vehicle tags with Human Plane settings and I'm running into some issues. My turning pitch rates are slow as molasses.
I've tried tweaking every option available and I can't seem to find where the problem lies. Any help would definitely be appreciated. Thanks
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Sep 25, 2011 11:23 PM
Msg. 2 of 3
Check the model physics. Make new physics for it, that allow it to turn on a dime, but Human vehicles should not turn on a dime.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Sep 27, 2011 01:09 PM
Msg. 3 of 3
Human planes and Alien planes define different physics. If you think about it, the Banshee, using Alien Plane physics, is incredibly maneuverable while the Pelican, using Human Plane physics, is not. If you want a nimble, aerobatic aircraft, use Alien Plane physics.
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