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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »More than Radiosity?

Author Topic: More than Radiosity? (4 messages, Page 1 of 1)
Moderators: Dennis

Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Sep 20, 2011 12:11 AM    Msg. 1 of 4       
Can you have more control over the lighting than just running lightmaps or radiosity?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 20, 2011 12:27 AM    Msg. 2 of 4       


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 20, 2011 09:06 PM    Msg. 3 of 4       
Aether is on the advanced side, honestly. For something easier you can try what I sometimes do: mod a light fixture (like the floor light in levels\b30\...somwhere\...) into a bunch of light fixtures with different colors or intensities. Place them in sapien where you want them to effect, run lightmaps, and then delete the light fixtures when you're done.
Helps for when you're trying to place inerior light detail without having to re-export a bsp with those forerunner light decal things built into the geometry.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Sep 20, 2011 11:12 PM    Msg. 4 of 4       
@slappy
Oh ok, sounds very nice. :)

@ spartan314
I couldn't get Aether to work with Gmax. (I use gmax btw). I was able to import a bsp model, but I could have done that with the BSP Extractor anyways. I'll stick with Slappy's method for now.

 

 
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