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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Nav points MP

Author Topic: Nav points MP (4 messages, Page 1 of 1)
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Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Sep 18, 2011 02:08 AM    Msg. 1 of 4       
I know that you can have put nav-points over AI in SP. (The grunts that run for the turrets in the 1st a50 encounter).
So could I put nav points on AI in multiplayer format maps, but have a different bitmap for each?


In other words, could I make something like this, with the those different colors in an MP map, where those spartans would be AI?

Edited by Xoronatus on Sep 18, 2011 at 02:12 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 18, 2011 02:55 AM    Msg. 2 of 4       
Someone made a thread about this long time ago...
I don't remember all the details, but I think it wasn't possible. I could be wrong though.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Sep 18, 2011 01:12 PM    Msg. 3 of 4       
But there are little nav-points above oddballs in multiplayer, so then you should be able to put them above an AI. I remember gamma telling someone that you can do that, and besides it's in the first encounter of a50 Truth and Reconciliation.


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Sep 20, 2011 12:55 PM    Msg. 4 of 4       
Use particle effects. There are settings in the tag that makes it "always face the player something something" and there may be a checkbox that allows it to be seen through objects. That's all I can tell you.
-Zekilk

 

 
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