
Noble Thom
Joined: Apr 18, 2011
Bouge pas ta p'tite tête et dit boujour
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Posted: Sep 3, 2011 03:21 AM
Msg. 1 of 5
Mon sapien ne veut pas se lancer des que je sélectionne mon scénario,il se ferme automatiquement.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Sep 3, 2011 04:02 AM
Msg. 2 of 5
translated for you, My sapien does not want to throw my script I select, it closes automatically.
i'm not to good with scripting, does anything show up in your debug document about it?
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Noble Thom
Joined: Apr 18, 2011
Bouge pas ta p'tite tête et dit boujour
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Posted: Sep 3, 2011 05:09 AM
Msg. 3 of 5
Sa ne marche pas.Donc se que je propose c'est que je donne mon scénario avec (mes) armes à une personne qui veut bien le terminer.Je lui donne aussi comment j’aurai aimé comment la map se déroule.Tout sa à condition que mon nom (Noble Thom) soit affiché dans les crédits.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 3, 2011 05:15 AM
Msg. 4 of 5
post your script here
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Noble Thom
Joined: Apr 18, 2011
Bouge pas ta p'tite tête et dit boujour
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Posted: Sep 3, 2011 06:11 AM
Msg. 5 of 5
C'est le script pour les deathbox:
(script continuous box_killer (begin (if (= (volume_test_object deathbox (list_get (players) 0)) true) (begin (unit_kill (unit (list_get (players) 0))) ) ) (if (= (volume_test_object deathbox (list_get (players) 1)) true) (begin (unit_kill (unit (list_get (players) 1))) ) ) (if (= (volume_test_object deathbox (list_get (players) 2)) true) (begin (unit_kill (unit (list_get (players) 2))) ) ) (if (= (volume_test_object deathbox (list_get (players) 3)) true) (begin (unit_kill (unit (list_get (players) 3))) ) ) (if (= (volume_test_object deathbox (list_get (players) 4)) true) (begin (unit_kill (unit (list_get (players) 4))) ) ) (if (= (volume_test_object deathbox (list_get (players) 5)) true) (begin (unit_kill (unit (list_get (players) 5))) ) ) (if (= (volume_test_object deathbox (list_get (players) 6)) true) (begin (unit_kill (unit (list_get (players) 6))) ) ) (if (= (volume_test_object deathbox (list_get (players) 7)) true) (begin (unit_kill (unit (list_get (players) 7))) ) ) (if (= (volume_test_object deathbox (list_get (players) 8)) true) (begin (unit_kill (unit (list_get (players) 8))) ) ) (if (= (volume_test_object deathbox (list_get (players) 9)) true) (begin (unit_kill (unit (list_get (players) 9))) ) ) (if (= (volume_test_object deathbox (list_get (players) 10)) true) (begin (unit_kill (unit (list_get (players) 10))) ) ) ( if (= (volume_test_object deathbox (list_get (players) 11)) true) (begin (unit_kill (unit (list_get (players) 11))) ) ) (if (= (volume_test_object deathbox (list_get (players) 12)) true) (begin (unit_kill (unit (list_get (players) 12))) ) ) (if (= (volume_test_object deathbox (list_get (players) 13)) true) (begin (unit_kill (unit (list_get (players) 13))) ) ) (if (= (volume_test_object deathbox (list_get (players) 14)) true) (begin (unit_kill (unit (list_get (players) 14))) ) ) (if (= (volume_test_object deathbox (list_get (players) 15)) true) (begin (unit_kill (unit (list_get (players) 15))) ) ) ) )
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