
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Aug 29, 2011 12:21 PM
Msg. 1 of 5
So i put the texture on where i wanted it and ran tool to build the map and it doesn't show a reflection if the spartan. does anyone know what's wrong or if their is a tool command\script i need to compile to make it work?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 29, 2011 02:53 PM
Msg. 2 of 5
are you talking about dynamic mirrors, or a cubemap?
Cubemaps, you insert into the shader, and then choose the amount of shine for angles.
Dynamic mirrors, you re-import your JMS file in tool to remake your BSP tag.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Aug 29, 2011 08:45 PM
Msg. 3 of 5
Uh, what i'm saying is the texture in "levels\b30\shaders\glass_floor_mirror" it is set to reflection type of dynamic mirror. i take that texture and put it on the part of my BSP that i want it on and compile my map, but in game i can't see my reflection. Edited by grunt_eater on Aug 29, 2011 at 08:50 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 29, 2011 09:44 PM
Msg. 4 of 5
Quote: --- Original message by: grunt_eater
Uh, what i'm saying is the texture in "levels\b30\shaders\glass_floor_mirror" it is set to reflection type of dynamic mirror. i take that texture and put it on the part of my BSP that i want it on and compile my map, but in game i can't see my reflection. Edited by grunt_eater on Aug 29, 2011 at 08:50 PM Quote: --- Original message by: kirby_422 are you talking about dynamic mirrors, or a cubemap?
Cubemaps, you insert into the shader, and then choose the amount of shine for angles.
Dynamic mirrors, you re-import your JMS file in tool to remake your BSP tag.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Aug 30, 2011 12:31 AM
Msg. 5 of 5
what i'm saying is it doesn't even work for b30
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