
The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 23, 2011 05:57 PM
Msg. 3 of 7
thanks but i have searched everything on this website except forums no thats why i posted this
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 23, 2011 06:02 PM
Msg. 4 of 7
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 24, 2011 02:01 AM
Msg. 5 of 7
i just want to use already made tags i have done what tutorials say and importer nodes and markes move them where you want them link and export but it does not work thaks for trying to help i will have a look at it
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 24, 2011 12:44 PM
Msg. 6 of 7
What does not work? Does it give you errors that the node checksums do not match? Also, leave the nodes in place, if your moving those around, your going to want to make new animations too. Just move markers around to where you want them, and if the node/frame's current locations do not work for you, then think about making your own animations.
So, are you using bluestreak, chimp, or blitzkreig for exporting? bluestreak probably has the most features, although its alot more fussy. I personally prefer blitzkreig the best, and it would be the most beginner friendly. Thing is, blitzkrieg works between 3dsmax5-8; If you have a newer version, or gmax, you will need to choose between bluestreak and chimp.
When ever asking for assistance, you should always post any errors it gives you, and exactly what isn't working. If the errors you are encountering are through HEK (Tool, sapien, guerilla) there is a file in your Halo Custom Edition folder call debug.txt with newest input at the bottom. Say sapien crashes, directly open the file and go to the bottom of the file, and read there. If a HEK program gives you an error, always post that log from debug.txt with your overview of what happened with the error.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 25, 2011 01:12 AM
Msg. 7 of 7
Quote: --- Original message by: The_Arbiter i just want to use already made tags i have done what tutorials say and importer nodes and markes move them. Why would you want to move nodes on an already created vehicle? Even if it's a custom model that is not in-game, moving nodes and exporting with no animations is just wrong.
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