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Author Topic: Tag (7 messages, Page 1 of 1)
Moderators: Dennis

ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 16, 2011 01:09 PM    Msg. 1 of 7       
it makes more sence to me, if i give you the tutorial link. that way you can add your ai andd have them move exaclty the way you want them to. and you will see how it's done. the link is a video, doesn't get much easier than that.
http://hce.halomaps.org/index.cfm?fid=1525

Edited by ally on Aug 16, 2011 at 01:10 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 16, 2011 02:06 PM    Msg. 2 of 7       
then in that case it would have been handy to know you had a problem running sapien,
to fix that do this, http://www.youtube.com/watch?v=eof4mP1YV7c


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 16, 2011 02:42 PM    Msg. 3 of 7       
okay i will edit this post and leave you a link after i download your map and add the tag.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 16, 2011 04:47 PM    Msg. 4 of 7       
okay working on it but got these errors i know nothing about.

but how can you speak if you have no mouth data? (permutation pain1)
but how can you speak if you have no mouth data? (permutation idle1)
but how can you speak if you have no mouth data? (permutation idle2)
but how can you speak if you have no mouth data? (permutation idle3)

anyone?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 16, 2011 05:04 PM    Msg. 5 of 7       
thanks Juiceb0xhero, looks all like it's all good.

edit: sshers1your freind xander has it.
Edited by ally on Aug 16, 2011 at 06:20 PM


teh lag
Joined: May 6, 2008


Posted: Aug 16, 2011 06:56 PM    Msg. 6 of 7       
Quote: --- Original message by: ally
okay working on it but got these errors i know nothing about.

but how can you speak if you have no mouth data? (permutation pain1)
but how can you speak if you have no mouth data? (permutation idle1)
but how can you speak if you have no mouth data? (permutation idle2)
but how can you speak if you have no mouth data? (permutation idle3)

anyone?


It means that a dialog tag or sound is referenced but was not compiled with the proper formatting and mouth data (the stuff that controls the talking animation) was not generated. For dialog sound tags, the correct format is 22khz mono, compiled with ogg compression.
Edited by teh lag on Aug 16, 2011 at 06:58 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 17, 2011 05:31 AM    Msg. 7 of 7       
thanks teh lag, i did think it was for the dialog, good to know the details you stated though.

 

 
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