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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Nazi Zombies Coming Soon! *Video Inside* :o

Author Topic: Nazi Zombies Coming Soon! *Video Inside* :o (16 messages, Page 1 of 1)
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K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Aug 4, 2011 12:40 AM    Msg. 1 of 16       
So as you all know, I used to work closely with Halo Guru. I'd do the bsp, he'd remaster everything and make the map worth looking at......Same deal here.

Kirby has been more than awesome in helping me out with my map. I watched him on livestream create the scripts and populate my map bsp to make it a killer Nazi Zombie map.

Now, it's not done yet. Glitches to work out, more additions, so on and so forth, but it will be here soon!

What needs to be added (It's an alpha version....)
-Ambience
-The actual "GOAL" that ends the game. (You must get to a pelican at the top of a large hill far away.)
-Snow Particles
-Refined Syncing scripts.


As I've said before, Kirby did the work here, not me. He did it just to be.....cool? I really cannot comprehend why someone would do this for me but he did.

As for the video

http://www.youtube.com/watch?v=WUPGhLDYQqk
Edited by K_I_D on Aug 4, 2011 at 12:46 AM


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Aug 4, 2011 01:38 AM    Msg. 2 of 16       
livestream do you use that to screen share?


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Aug 4, 2011 01:39 AM    Msg. 3 of 16       
Quote: --- Original message by: Wesker
livestream do you use that to screen share?



Affirmative Rogue 2


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 4, 2011 12:22 PM    Msg. 4 of 16       
Looking good so far!


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Aug 4, 2011 12:59 PM    Msg. 5 of 16       
look fun, for the mystery box are you only using halo 1 tag weapons?


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 4, 2011 01:40 PM    Msg. 6 of 16       
looks promising.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 4, 2011 04:30 PM    Msg. 7 of 16       
looks good, the volume raped my ears though.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Aug 4, 2011 04:46 PM    Msg. 8 of 16       
yea the beginning radio in telling about the radio is obnoxious...You might want to remove a few of those effects and redo the voice acting. apart from that, awesome.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Aug 4, 2011 06:20 PM    Msg. 9 of 16       
mysteryboxes only have halo 1 weapons (including nades) their cost is 15 points. When you set the difficulty to easy, you get 3 points a kill, normal is 2 points a kill, hard is 1. Only other thing that the difficulty levels change, is how fast the enemies respawn (which also decreases with time, so if they are constantly respawning, lowering your difficulty wont slow the actual respawn down, just make it decrease less each time) Default difficulty is easy.

If you die, it costs 20 points to get back in the game. If everyone is dead or in that waiting area to pay points to come back, but the party does not meet that 20 point requirement, the game ends. To win the game, every living person (including people in the waiting area) must be at the pelican pickup location, people who are currently deceased do not count (so leave someone to slaughter the waiting area, and then kill himself lol)

Since there are so many enemies that it may be hard to respawn, there is a system in place that kills all enemies if everyone is waiting to respawn (no points awarded).

Since im displaying points with the timer, 60 points automatically is translated to 100. oh well, deal with it.

I may upload a video of my own soon. What other features do you people want?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 4, 2011 06:39 PM    Msg. 10 of 16       
I actually really like the voice acting on the radio. Maybe tone down the static effects, but other than that, it sounds good.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Aug 4, 2011 09:00 PM    Msg. 11 of 16       
Quote: --- Original message by: K_I_D
Quote: --- Original message by: Wesker
livestream do you use that to screen share?



Affirmative Rogue 2

may i make a suggestion?


join.me

its a screen share site

you can give permission to a viewer to remotely control your screen
only the host need to download a very lite download to your temporary folder(you can download it to load it faster) the guest watches from the browser link
voice chat
and up to 200 ppl can view
i started using this since spring its pretty good
Edited by Wesker on Aug 4, 2011 at 09:01 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Aug 4, 2011 11:55 PM    Msg. 12 of 16       
We where only using livestream because the teamviewer server was down the other day. If people want to watch me, I normally do a presentation in teamviewer.

Anyways, problemz! As you should know from the other zombie map I did, using OSHEK, I can place more of items than allowed (aparently it just increases it vastly, not unlimited) but even with that, the ingame amount of spawned units is reached before all items are made. This creates two problems, First, the later representations on the AI that clients view are not seen (I'd say last 13 or so enemies) second, occasionally, the units that are not created, end up being the point syncs between the map.. It sees the points change, it tries to refresh the sync units, but it cannot create them all because of this, and automatically ends up adding points infinately. So, basically the fix to all this is to make less AI, but this is a huuuge map... So, gonna have to actually develop that sectioning script I told kid about. Biggest problem is gonna be when people are spread across the entire map.

So, as the players, what are you wanting to see changed? replace the point sync with just sv_say messages where the host informs clients of points? that will save somewhere around 40 units (I could be exact and count, but wheres the fun in that?) Remove barricades? (since they aren't much use in this map, since your meant to get out there; they more of get in your way than protect you from zombies) barricade removal will free 24 units.

So, I'd like to hear both your and kid's ideals for this situation.


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Aug 6, 2011 02:10 PM    Msg. 13 of 16       
LOL, anyone.....?

People say they want nazi zombies, but when it shows up nobody supports it?


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Aug 8, 2011 05:28 PM    Msg. 14 of 16       
sorry i was camping during the weekend

i dont think the barricades are that necessary

they get you a few points and slows down the zombies a bit, thats all

but if your trying to get out , that kind of beats the purpose of cod style zombies, you need to hold out at your place for as long as you can

is it possible to make other rooms in the map? if you cant make them using the points system maybe it can be a crate blocking the way and you have to blow it out of the way when you buy a heavy weapon

i also think that the first level should start off slow

i dont know what point sync means but decisions should always result in efficiency and effectiveness


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Aug 8, 2011 06:47 PM    Msg. 15 of 16       
KID seems to think the barricades are the biggest thing (even though they just cause problems with a map where your meant to leave the protected room)

if KID wants, he can add more rooms to the map, but his BSP is.. Hes adding basically everything as scenery (causes soo much confusion to the AI..)

their respawn time is slow, and it slowly speeds up (it speeds up faster on harder difficulties)

ponts syncing - the act of all people playing the map, knowing what the points are. The points sync, across the internet. It would be stupid for players to not know how many points they have. They could be almost out, and blow it on the mysterybox, die, and be unable to respawn, or, sit there spamming the button to try and open the box, but not have the points, and rage about it not opening.



Gotta love the amount of feedback on these forums (Doesn't bother me, it just means I have that much longer of not doing anything because nobody cares)


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 29, 2011 05:06 PM    Msg. 16 of 16       
i hadn't noticed this was happening, i'm downloading your map now to check it out.

edit: i'm not sure what your refering to units that could be removed, because if they didn't come at all 4 sides of the room then, it would be to much easier to keep them at bay, with not having the m/box there's no way of collecting ammo, which got me killed in the end.
also in KIDS post he mentions getting to a peli etc to end the game, there was a way to get out of this room?
you have a time of day change in this?
i couldn't see what was beyond the room as the outside the room was just black apart from a few trees i could see.

Edited by ally on Aug 29, 2011 at 05:41 PM

 

 
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