
Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 4, 2011 05:57 AM
Msg. 36 of 74
Friendship is Magic, in my halo. I think thats more improbable than impossible.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Aug 4, 2011 06:14 AM
Msg. 37 of 74
Multiple turrets/gunners on vehicles.
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 4, 2011 07:15 AM
Msg. 38 of 74
Quote: --- Original message by: Koo294 Multiple turrets/gunners on vehicles. This has been done in SP i believe. MP is a different story.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 4, 2011 11:23 AM
Msg. 39 of 74
Quote: --- Original message by: K_I_DQuote: --- Original message by: Skidrow925 I know.... Flying vehicles that can ROLL! You're not suggesting......... http://i491.photobucket.com/albums/rr277/Nintendo_warrior/barrel20roll.png Actually I mean what they better have in BF3. Flying plane's upside down. Mostly I would want this because I want to use my joystick and fly a pelican like a boss. Or fighterbomber.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 4, 2011 11:49 AM
Msg. 40 of 74
Quote: --- Original message by: Bobblehob What about them light volumes kirby? Explain what they are. White solid object that emits light, area that is 100% lighted, etc.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 4, 2011 12:06 PM
Msg. 41 of 74
Quote: --- Original message by: Higuy
someone implement AA with open suace. I'm positive this can be accomplished without Open Sauce. It requires the methods that Dwood and MooseGuy used for Descent, but constant replacement of the Q Function per individual AA.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 4, 2011 12:28 PM
Msg. 42 of 74
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Higuy
someone implement AA with open suace. I'm positive this can be accomplished without Open Sauce. It requires the methods that Dwood and MooseGuy used for Descent, but constant replacement of the Q Function per individual AA. Anti-Aliasing, right?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 4, 2011 12:37 PM
Msg. 43 of 74
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Higuy
someone implement AA with open suace. I'm positive this can be accomplished without Open Sauce. It requires the methods that Dwood and MooseGuy used for Descent, but constant replacement of the Q Function per AA = Anti-Aliasing, games these days have it and makes the geometry not be so... "sharp" and jagged looking, and basically smooths it out. e: I'm guessing you meant armor abilities, I didnt. Edited by Higuy on Aug 4, 2011 at 12:39 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 4, 2011 01:10 PM
Msg. 44 of 74
wound decals appearing on ai and melee lunging
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 4, 2011 01:53 PM
Msg. 45 of 74
Quote: --- Original message by: mastur cheef ^only when reticle is red. yeah left out that detail
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Bobblehob
Joined: Aug 29, 2010
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Posted: Aug 4, 2011 03:18 PM
Msg. 46 of 74
Quote: --- Original message by: kirby_422Quote: --- Original message by: Bobblehob What about them light volumes kirby? Explain what they are. White solid object that emits light, area that is 100% lighted, etc. Light volumes are the glowing spheres used for plasma weapon bolts, in CE they are lines of small glowing spheres that are attached to a projectile model, or act as a projectile. In newer games like H2 and H3 they are one solid glowing mass, instead of spheres that appear solid only when seen head on. The Light volumes used for plasma bolts in Reach are a good example, i.e the green bolt in this picture.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 4, 2011 06:11 PM
Msg. 47 of 74
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: DarkHalo003Quote: --- Original message by: Higuy
someone implement AA with open suace. I'm positive this can be accomplished without Open Sauce. It requires the methods that Dwood and MooseGuy used for Descent, but constant replacement of the Q Function per individual AA. Anti-Aliasing, right? Anti-Aircraft is what I was thinking. No clue why...
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Aug 4, 2011 06:20 PM
Msg. 48 of 74
Quote: --- Original message by: Bobblehob Light volumes are the glowing spheres used for plasma weapon bolts, in CE they are lines of small glowing spheres that are attached to a projectile model, or act as a projectile. In newer games like H2 and H3 they are one solid glowing mass, instead of spheres that appear solid only when seen head on. <snip>
The Light volumes used for plasma bolts in Reach are a good example, i.e the green bolt in this picture. Reach actually doesn't even use .light_volumes; because the engine can support bloom and other nice bits of lighting, they just use models and/or sprites with some glow added in via HDR. Since bloom doesn't even exist in HCE and (as far as I know) it can't be precisely controlled per object even with OS, making such projectiles doesn't work. .light_volumes are an alternative that lets the engine fake that kind of glow, and increasing the number of sprites per projectile (since modern PCs can accomodate that) to the point where individual glow sprites cannot be picked out is a perfectly acceptable substitute.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 4, 2011 06:41 PM
Msg. 49 of 74
Quote: --- Original message by: HiguyQuote: --- Original message by: DarkHalo003Quote: --- Original message by: Higuy
someone implement AA with open suace. I'm positive this can be accomplished without Open Sauce. It requires the methods that Dwood and MooseGuy used for Descent, but constant replacement of the Q Function per AA = Anti-Aliasing, games these days have it and makes the geometry not be so... "sharp" and jagged looking, and basically smooths it out. e: I'm guessing you meant armor abilities, I didnt. Edited by Higuy on Aug 4, 2011 at 12:39 PM Oh, whoops. I thought someone already did that though? It's somewhere at Modacity.... Here: http://www.modacity.net/forums/showthread.php?22562-Anti-Aliasing-In-my-Halo-It-s-more-likely-than-you-think!-%28ATI-5-amp-6-series-only%29 Granted it's exclusive to a series of Graphics Card, it has been done (for the most part).
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Hry
Joined: Sep 1, 2008
:)
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Posted: Aug 5, 2011 12:21 AM
Msg. 50 of 74
Animal life, I mean animal enemys etc..
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Aug 5, 2011 03:43 AM
Msg. 51 of 74
Quote: --- Original message by: Hry Animal life, I mean animal enemys etc.. Make Animal Biped. Make biped animation Make actor and actor varient place in sapien compile.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Aug 5, 2011 05:46 AM
Msg. 52 of 74
Quote: --- Original message by: kirby_422Quote: --- Original message by: YakZSmelk For single player I would love to see a legit support mission where a massive battle is happening and the player is taking out 'primary' targets (vehicles, gold Elites, etc.) Hows that impossible?.. just make a enemy army so big that you cannot defeat them all, and just put nav points on certain objects while checking those objects health's. I just want to see it done well!
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 5, 2011 05:58 AM
Msg. 53 of 74
A full Halo CE V1.1. Not entirely impossible but incredibly hard.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 5, 2011 06:25 AM
Msg. 54 of 74
Quote: --- Original message by: mastur cheef What should be in V1.1? Antialiasing support, updated graphics, OS integration, refined original maps(Bloodgulch, Sidewinder, Timberland, etc.), and automatic downloads when joining servers. Oh and it should include Requiem(The massive one), CMT Snowgrove, and a new rp map. Edit: Oh and version changer support. See, impossible... Edited by Jaz on Aug 5, 2011 at 06:26 AM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 5, 2011 09:58 AM
Msg. 55 of 74
Quote: --- Original message by: JazQuote: --- Original message by: mastur cheef What should be in V1.1? Antialiasing support, updated graphics, OS integration, refined original maps(Bloodgulch, Sidewinder, Timberland, etc.), and automatic downloads when joining servers. Oh and it should include Requiem(The massive one), CMT Snowgrove, and a new rp map. Edit: Oh and version changer support. See, impossible... Edited by Jaz on Aug 5, 2011 at 06:26 AM Especially when Gonzo isn't finished yet... And when you update to V1.1 make sure to update the HEK so that you can edit terrain INSIDE sapien. Also add the ability for flying vehicle's to be able to freaking ROLL. Like in battlefield. I never really understand why they didn't EVER add that....
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 5, 2011 10:04 AM
Msg. 56 of 74
Quote: --- Original message by: Skidrow925Quote: --- Original message by: JazQuote: --- Original message by: mastur cheef What should be in V1.1? Antialiasing support, updated graphics, OS integration, refined original maps(Bloodgulch, Sidewinder, Timberland, etc.), and automatic downloads when joining servers. Oh and it should include Requiem(The massive one), CMT Snowgrove, and a new rp map. Edit: Oh and version changer support. See, impossible... Edited by Jaz on Aug 5, 2011 at 06:26 AM Especially when Gonzo isn't finished yet... And when you update to V1.1 make sure to update the HEK so that you can edit terrain INSIDE sapien. Also add the ability for flying vehicle's to be able to freaking ROLL. Like in battlefield. I never really understand why they didn't EVER add that.... Yeah, or even better, remake HEK so that it's similar to the Neverwinter Nights 2 toolset.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Aug 5, 2011 10:39 AM
Msg. 57 of 74
I hope they make HEV Pods from H3ODST controllable, so you can control where you hit the ground. No jets, but only limited moving.
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subtank
Joined: Mar 19, 2008
Down is Up
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Posted: Aug 5, 2011 10:50 AM
Msg. 58 of 74
I guess the VISR feature is impossible to implement in HCE?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 5, 2011 11:30 AM
Msg. 59 of 74
Quote: --- Original message by: subtank I guess the VISR feature is impossible to implement in HCE? It's possible with OS. Go look at the CMT SPv3 thread for more.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Aug 5, 2011 12:01 PM
Msg. 60 of 74
Quote: --- Original message by: JazQuote: --- Original message by: Skidrow925Quote: --- Original message by: JazQuote: --- Original message by: mastur cheef What should be in V1.1? Antialiasing support, updated graphics, OS integration, refined original maps(Bloodgulch, Sidewinder, Timberland, etc.), and automatic downloads when joining servers. Oh and it should include Requiem(The massive one), CMT Snowgrove, and a new rp map. Edit: Oh and version changer support. See, impossible... Edited by Jaz on Aug 5, 2011 at 06:26 AM Especially when Gonzo isn't finished yet... And when you update to V1.1 make sure to update the HEK so that you can edit terrain INSIDE sapien. Also add the ability for flying vehicle's to be able to freaking ROLL. Like in battlefield. I never really understand why they didn't EVER add that.... Yeah, or even better, remake HEK so that it's similar to the Neverwinter Nights 2 toolset. Or Cryengine 3
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 5, 2011 01:06 PM
Msg. 61 of 74
The HEK is very easy to use. I don't understand why you'd want to change it's layout and straightforward importing of assets into the game. Though Tool is a pain, I prefer tags over ambiguous data files any day.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 5, 2011 02:30 PM
Msg. 62 of 74
Here's a good one, two maps in one. incase you're wondering, no I don't mean two bsps in one. I mean litterly two maps.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 5, 2011 02:37 PM
Msg. 63 of 74
Make a sp level that is like a police training exercise, with moving plywood cutouts of badguys (grunts and such). Have multiple scoring regions on each target, adding to a final score for accuracy and bad guys killed.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 5, 2011 02:40 PM
Msg. 64 of 74
I wouldn't know.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 5, 2011 02:50 PM
Msg. 65 of 74
I should make a map like that. Sounds interesting.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Aug 5, 2011 03:22 PM
Msg. 66 of 74
Quote: --- Original message by: mastur cheef Like training grounds in CoD? Combat Training* And thats the same thing as horde/zombies pretty much, just without money and buying weapons
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 5, 2011 05:18 PM
Msg. 67 of 74
Quote: --- Original message by: DarkHalo003 The HEK is very easy to use. I don't understand why you'd want to change it's layout and straightforward importing of assets into the game. Though Tool is a pain, I prefer tags over ambiguous data files any day. I mean like... keep sapien as it is but... add the ability to edit terrain like how Battlecraft does. Except better. In short: 3ds MAX meet's sapien. And remove the stupid spam when an actor without a mouth try's to speak. You know what I mean... And re-do tool in such a way that it ACTUALLY TELL'S YOU what went wrong and actually provide's a USEFUL error message. Although having a sapien with built-in BSP editing would probably cut them down quite a bit. I am gonna work on a list of thing's I personally would change if I could. Edited by Skidrow925 on Aug 5, 2011 at 06:57 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 5, 2011 05:29 PM
Msg. 68 of 74
A weapon with a toggling fire-selector?
Example: 1. Automatic weapon is automatic. 2. Push button. Weapon is now semi-automatic. 4. Push button. Weapon is now burst fire. 5. ??? 6. Profit!!! --------------------------------------------------------------
Weapons with toggling iron sights? But without getting rid of the grenade throw. Edited by Echo77 on Aug 5, 2011 at 05:52 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 5, 2011 06:01 PM
Msg. 69 of 74
Quote: --- Original message by: Echo77
A weapon with a toggling fire-selector?
Example: 1. Automatic weapon is automatic. 2. Push button. Weapon is now semi-automatic. 4. Push button. Weapon is now burst fire. 5. ??? 6. Profit!!! --------------------------------------------------------------
Weapons with toggling iron sights? But without getting rid of the grenade throw. Edited by Echo77 on Aug 5, 2011 at 05:52 PM Please someone say this is possible.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 5, 2011 06:16 PM
Msg. 70 of 74
Quote: --- Original message by: XlzQwerty1Quote: --- Original message by: Echo77
A weapon with a toggling fire-selector?
Example: 1. Automatic weapon is automatic. 2. Push button. Weapon is now semi-automatic. 4. Push button. Weapon is now burst fire. 5. ??? 6. Profit!!! --------------------------------------------------------------
Weapons with toggling iron sights? But without getting rid of the grenade throw. Edited by Echo77 on Aug 5, 2011 at 05:52 PM Please someone say this is possible. It's possible. (I don't have to know the actual answer right? You just said say it's possible, whether it is or not. :P)
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