
TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 24, 2011 06:46 PM
Msg. 1 of 4
Im tryna make a ODST style Sergeant Johnson.
I took his head and put it on 094's ODST. I deleted the head neck and ponytail nodes and #head marker from the ODST and the head mesh.
I try to export and it says To many actors, cannot export single model. I also deleted the arms and nodes from the rest of Johnson/
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teh lag
Joined: May 6, 2008
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Posted: Jul 24, 2011 06:51 PM
Msg. 2 of 4
Make sure that you linked the remaining Johnson nodes to the ODST's spine (or wherever they would connect). That error means there are multiple nodes with no parent - you may have only one (which should be the root node).
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 24, 2011 06:53 PM
Msg. 3 of 4
Fixing via IM software
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 24, 2011 06:56 PM
Msg. 4 of 4
im making it clear.
1. Imported SGT Johnsons head. deleted arms and body nodes. 2. Renamed the remaning nodes. 3. Imported the ODST 4. Deleted ODST head nodes and head mesh 5. Renamed the Sgt's nodes again (back to original name) 6. Attached head mesh to other mesh
After that
just to try, 7/. I linked all to "frame" Got Exceeded the vertex weight count.
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