
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jul 24, 2011 03:19 PM
Msg. 1 of 8
So i'm editing the b30 map and would like to know how i'm supposed to make it so when you enter a certain spot it switches bsp's. As it is the bsp switch is supposed to take place where you enter the shaft where there is a short cut scene. i cannot figure out how to make it switch. can someone give me a tutorial or something. I would also like to throw in some custom bsp's, to make it a little more fun, and get some experience with bsp modeling. Anyway just want to know that and i'll be good
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jul 24, 2011 03:37 PM
Msg. 2 of 8
You put a trigger volume there in Sapien. Then open the scenario tag in Guerilla and you'll eventually come across a "BSP switch volume" block or some such. Just add the one you added and specify the BSPs to switch to/from.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jul 24, 2011 03:46 PM
Msg. 3 of 8
Okay. I tried that and when i exit it and reopen it it still has no bsp switch trigger volume. Any ideas?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jul 24, 2011 04:13 PM
Msg. 4 of 8
Is that a more reliable method? And for my second bsp do i just put the number 2? Edited by grunt_eater on Jul 24, 2011 at 04:13 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 24, 2011 05:01 PM
Msg. 5 of 8
Quote: --- Original message by: grunt_eater
Is that a more reliable method? And for my second bsp do i just put the number 2? Edited by grunt_eater on Jul 24, 2011 at 04:13 PM you can switch bsps with scripts "switch_bsp #" Or when doing trigger volumes in sapien, make it be something like "bsp 4,1" and it will automatically switch you from bps 4 to bps 1 when you enter it.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jul 25, 2011 10:06 AM
Msg. 6 of 8
Quote: --- Original message by: Masters1337Quote: --- Original message by: grunt_eater
Is that a more reliable method? And for my second bsp do i just put the number 2? Edited by grunt_eater on Jul 24, 2011 at 04:13 PM you can switch bsps with scripts "switch_bsp #" Or when doing trigger volumes in sapien, make it be something like "bsp 4,1" and it will automatically switch you from bps 4 to bps 1 when you enter it. Wait. What? So all i do is make a trigger volume and name it 4,1 or 0,1 and it will automatically switch the bsp for me?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 25, 2011 11:09 AM
Msg. 7 of 8
Kornman tought me a way that you can do it without scripts in Guerilla. You still need the trigger volumes, but there's a section in the scenario to set it up. Edited by Higuy on Jul 25, 2011 at 11:10 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jul 25, 2011 11:17 AM
Msg. 8 of 8
If your referring to the new bsp trigger volume section of the scenario we've already talked about that, for some reason, when i put it to switch bsp's it wouldn't save it, i would set it up hit save and exit it and when i reopened it the new thing would be gone, besides, i already have it switching, the new problem is that i can't enter the next room, because it exeptions every time i try, any suggestions on this?
Edited by grunt_eater on Jul 25, 2011 at 01:34 PM
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