
jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Jul 20, 2011 10:29 PM
Msg. 1 of 5
I have an indoor map, and I am using dynamic lights to light the map. I am having problems with my lights though. At certain angles the light disappear, but when you turn they come back. I have "does not cast shadow" and "brighter than it should be" checked but the lights are still not working. I have been trying to fix the problem with "falloff angle" and "cutoff angle" but still nothing works. If any one knows how to fix the problem or good angles to use it would be very helpful.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 20, 2011 10:40 PM
Msg. 2 of 5
I think it's the rendering distance. Check the very top of the scenery or device tag and set the render bounding radius a little higher.
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Jul 22, 2011 04:56 PM
Msg. 3 of 5
I tried changing the render distance, unfortunately it did not work. The light depends on my angle to it. It disappears at certain angles. So I think I need to change my cut off angle, but I don't know what to change it to. Also, if I did not want to use dynamic lights, is there any way to just give my map an ambient light? And if so would it get rid of any unwanted shadows?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 22, 2011 05:35 PM
Msg. 4 of 5
Quote: --- Original message by: jawa I tried changing the render distance, unfortunately it did not work. The light depends on my angle to it. It disappears at certain angles. So I think I need to change my cut off angle, but I don't know what to change it to. Also, if I did not want to use dynamic lights, is there any way to just give my map an ambient light? And if so would it get rid of any unwanted shadows? Another way to light interior levels is to use Light Fixtures and the control panels found in the campaign. Then you run light maps.
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Jul 26, 2011 06:43 PM
Msg. 5 of 5
I need to finish this map soon, it has been dragging out too long. Is there any way to simply light the map, maybe using lightmaps, so that it is not so dim. It would be nice to use dynamic lights, but that is not working right now and I can't seem to get a response that helps with those.
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