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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[RELEASE] halo 3 ghost that has awesome shaders :D (I made them O_O)

Author Topic: [RELEASE] halo 3 ghost that has awesome shaders :D (I made them O_O) (30 messages, Page 1 of 1)
Moderators: Dennis

Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 18, 2011 03:52 AM    Msg. 1 of 30       
hello

you may have seen this halo 3 ghost in the wip vehicle section.
i have decidedto release it now so i hope you like it. btw i took out the ghost dash shader cause it looks kinda.... lets say...... funky :D

LINK: http://www.mediafire.com/?r6gdxa70ftal4im
credits to:
bourrin (his cubemap)
bungie: model and textures
h3r for boost
and me for putting together and shaders :D
from

cheddars
Edited by Cheddars on Jul 18, 2011 at 03:52 AM


MMAMONSTERRR
Joined: Jun 27, 2011


Posted: Jul 18, 2011 03:55 AM    Msg. 2 of 30       
Thanks men, but im really sorry for the DMR that was leaked, ill promise you credits to you.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 18, 2011 03:56 AM    Msg. 3 of 30       
Quote: --- Original message by: MMAMONSTERRR
Thanks men, but im really sorry for the DMR that was leaked, ill promise you credits to you.


its k :D


MMAMONSTERRR
Joined: Jun 27, 2011


Posted: Jul 18, 2011 03:57 AM    Msg. 4 of 30       
I really LIKE it LOL!!!!!!! how about release it in halomaps.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 18, 2011 03:58 AM    Msg. 5 of 30       
k i will ill make another version thats destructible and upload


MMAMONSTERRR
Joined: Jun 27, 2011


Posted: Jul 18, 2011 03:59 AM    Msg. 6 of 30       
Yes and please use the CMT version of sounds and effects and it will be LOLZ!!!!!!!!!!


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jul 18, 2011 04:37 AM    Msg. 7 of 30       
Nice shader cheddar i love you BUT thanks to bourrin to :D xd


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 18, 2011 05:16 AM    Msg. 8 of 30       
yeah


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 18, 2011 07:52 AM    Msg. 9 of 30       
for final version I'll make more shinier


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 18, 2011 09:44 AM    Msg. 10 of 30       
Whats the original tagging base ?

I also have to say that I dont like the shaders, and theres no fakebump...

Idk, I'd like a cubemap with more specular shine instead of so much reflection.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jul 18, 2011 12:38 PM    Msg. 11 of 30       
I like it. Will be using!
Good work Ched.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 18, 2011 01:28 PM    Msg. 12 of 30       
Quote: --- Original message by: Cheddars
for final version I'll make more shinier


you know the greenish halo 3 banshee if you can give the ghost a bluish glow on it like the banshee itll be ill to the max!


Bobblehob
Joined: Aug 29, 2010


Posted: Jul 18, 2011 01:37 PM    Msg. 13 of 30       
Good work cheddars, definitely can be improved upon, but still good. You are taking a big step in the right direction : )


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 18, 2011 02:20 PM    Msg. 14 of 30       
Thanks guys :D

Bourrin taught me a bit more about shaders so I did this:
Is this good?
http://www.xfire.com/video/4a88e3/


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 18, 2011 02:33 PM    Msg. 15 of 30       
Quote: I also have to say that I dont like the shaders, and theres no fakebump...


Fakebumping tends to destroy the shaders in my opinion.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 18, 2011 02:37 PM    Msg. 16 of 30       
Looks better than before. I don't like how the bottom of the wings are really white though. Needs more gray IMO.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 18, 2011 03:00 PM    Msg. 17 of 30       
Quote: --- Original message by: Cheddars
for final version I'll make more shinier


Make shinier and also use a better cube. Which are you using atm? It looks like it's really broken up. Might just be me though.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 18, 2011 03:12 PM    Msg. 18 of 30       
Bourrin made the cube.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 18, 2011 07:18 PM    Msg. 19 of 30       
YOUD ID HE BLUE THING<3

luv ya man


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 18, 2011 07:23 PM    Msg. 20 of 30       
Quote: --- Original message by: spartan314
Bourrin made the cube.


Probably just me then I would figure since I know his quality and have liked his shaders in the past.


Esfinge
Joined: May 25, 2010

Xfire: sphinxbio2


Posted: Jul 18, 2011 10:45 PM    Msg. 21 of 30       
THX! man


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 18, 2011 10:49 PM    Msg. 22 of 30       
These look good for a base, however I think that the colors are a little monochromatic. Add a little variety in the reflections for specific angles. Maybe try using the Plasma Rifle Cubemap.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 20, 2011 03:40 AM    Msg. 23 of 30       
Quote: --- Original message by: Cheddars



?


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 20, 2011 04:14 AM    Msg. 24 of 30       
so in halo 2 and halo three the ghost has a weak spot(which is the cylinder thing on the left side of the ghost) if you do make a destructible ghost i'm hoping that you can apply that :3

as for your image showing a halo 3 screen shot with your model

the thing that sets it apart the most is beam coming out from the ghost's arms, the 2 lights on your ghost, the blue light under the ghost, and how dark the textures are were it shadows ionno but the details of the ghosts both differ

the grunt's skin can be a bit more lighter or silver


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 20, 2011 04:19 AM    Msg. 25 of 30       
Quote: --- Original message by: spartan314
Needs less saturated purple and more sleek and shine.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jul 20, 2011 04:23 AM    Msg. 26 of 30       
Quote: --- Original message by: Wesker
so in halo 2 and halo three the ghost has a weak spot(which is the cylinder thing on the left side of the ghost) if you do make a destructible ghost i'm hoping that you can apply that :3

can't, i think


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 20, 2011 08:37 AM    Msg. 27 of 30       
Why are you using color change on the ghost? It messes up the color feet pedals and the metal stuff under the ghost.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 20, 2011 08:51 AM    Msg. 28 of 30       
Quote: --- Original message by: XlzQwerty1
Why are you using color change on the ghost? It messes up the color feet pedals and the metal stuff under the ghost.

Cause it's the only way I can get it to look good XD. Can you help me? I really need to learn a GOOD fake bump and shader


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 20, 2011 12:23 PM    Msg. 29 of 30       
Quote: --- Original message by: Cheddars
Quote: --- Original message by: XlzQwerty1
Why are you using color change on the ghost? It messes up the color feet pedals and the metal stuff under the ghost.

Cause it's the only way I can get it to look good XD. Can you help me? I really need to learn a GOOD fake bump and shader


Set a correct alpha on the multi, it sets limits for the CC. + you have PhotoShop, Its easy


MMAMONSTERRR
Joined: Jun 27, 2011


Posted: Jul 20, 2011 06:20 PM    Msg. 30 of 30       
Heres my updated ghost add custom lights and bitmaps http://www.youtube.com/watch?v=N2WQpHvefZA

 

 
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