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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »HUD Creation with Gimp

Author Topic: HUD Creation with Gimp (5 messages, Page 1 of 1)
Moderators: Dennis

d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 16, 2011 02:02 AM    Msg. 1 of 5       
Anyone know of any tutorials? or could anyone give me some pointers as to how to get it to work properly, I made an overlay, but in-game it's just a solid black box blocking the screen even though I have an alpha channel.


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Jul 16, 2011 02:08 AM    Msg. 2 of 5       
Do you compile your bitmap as 32-bit color ?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 16, 2011 02:27 AM    Msg. 3 of 5       
Okay, well I got the solid black box blocking the screen to disappear, but for some reason, gradients that I applied don't work, instead the whole screen is just masked in black.
Edited by d4rfnader on Jul 16, 2011 at 03:53 AM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jul 16, 2011 11:50 PM    Msg. 4 of 5       
Quote: --- Original message by: d4rfnader
Anyone know of any tutorials? .

http://hce.halomaps.org/index.cfm?search=HUD+tutorial


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 17, 2011 01:24 AM    Msg. 5 of 5       
Quote: --- Original message by: 6thLoneWolf
Do you compile your bitmap as 32-bit color ?


You do not necessarily need to use 32 bit color, in fact, it's only really used for meters and whatnot. Overlays (unless they have a gradient) should be compressed with explicit alpha, or 16-bit color.

 

 
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