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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Ai Driving Tanks

Author Topic: Ai Driving Tanks (9 messages, Page 1 of 1)
Moderators: Dennis

XboxHavic
Joined: May 8, 2011

-Modder- -Gamer-


Posted: Jul 4, 2011 07:21 PM    Msg. 1 of 9       
How do you get the marines to properly drive the scorpion? I got them to move it but they wont shoot the cannon


MMAMONSTERRR
Joined: Jun 27, 2011


Posted: Jul 4, 2011 07:27 PM    Msg. 2 of 9       
Theres a actor in the .weapon of the vehicle maybe change a little.


XboxHavic
Joined: May 8, 2011

-Modder- -Gamer-


Posted: Jul 4, 2011 09:12 PM    Msg. 3 of 9       
couldn't find anything that made him shoot.


MMAMONSTERRR
Joined: Jun 27, 2011


Posted: Jul 4, 2011 10:00 PM    Msg. 4 of 9       
Maybe use elite .actors_variants dont change the .actor, change only the biped what you want.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jul 4, 2011 10:16 PM    Msg. 5 of 9       
When it comes to human ground vehicles, AI are insane. The best thing to do would be make a separate gunner and driver seat for it and put an actor in each.


XboxHavic
Joined: May 8, 2011

-Modder- -Gamer-


Posted: Jul 4, 2011 11:17 PM    Msg. 6 of 9       
Quote: --- Original message by: The Cereal Killer
When it comes to human ground vehicles, AI are insane. The best thing to do would be make a separate gunner and driver seat for it and put an actor in each.


Thanks, I'll try it. Oh and to fix the "Insane" part of there driving i'm putting them on command lists.

Quote: --- Original message by: MMAMONSTERRR
Maybe use elite .actors_variants dont change the .actor, change only the biped what you want.


I'll try that too.
Edited by XboxHavic on Jul 4, 2011 at 11:18 PM


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jul 5, 2011 12:11 AM    Msg. 7 of 9       
I've not had much luck with marines driving tanks, but Spartans do very well...check out Desert_Floodwar.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jul 5, 2011 12:29 AM    Msg. 8 of 9       
Quote: --- Original message by: XboxHavic
Oh and to fix the "Insane" part of there driving i'm putting them on command lists.
Unfortunately, that's the very meaning behind "insane" in the context I said it - they often don't pay any mind to command lists.


XboxHavic
Joined: May 8, 2011

-Modder- -Gamer-


Posted: Jul 5, 2011 12:37 AM    Msg. 9 of 9       
Quote: --- Original message by: The Cereal Killer
Quote: --- Original message by: XboxHavic
Oh and to fix the "Insane" part of there driving i'm putting them on command lists.
Unfortunately, that's the very meaning behind "insane" in the context I said it - they often don't pay any mind to command lists.


Strange. Thats not so with my AI. They go exactly where i want them to go. even with them surrounded by elites. I have tested it in a warthog and a pelican. Im using the AI that came with the campaign tag pack.

 

 
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