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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Lighting an indoor map

Author Topic: Lighting an indoor map (4 messages, Page 1 of 1)
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jawa
Joined: Jun 26, 2011

Utinni!


Posted: Jul 2, 2011 04:42 PM    Msg. 1 of 4       
I have a large indoor map that I need to light. I don't want to just have an ambient light throughout the map, I want to create individual scenery tags that light the map. I have tried adding dynamic lights throughout but I am having problems. First of all I cannot seem to get my "cut off" angle right. While walking through the map the lights keep disappearing when I look at certain angles. Also when lights are present in the map I can see vertices on the walls and certain parts of the walls don't light. When I used tool to structure the model I did not get any errors or warnings. If any one knows how to solve these problems please help. Thank you.


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Jul 3, 2011 02:25 AM    Msg. 2 of 4       
Tick "does not cast shadow" and "brighter than it should be" in the scenery tag. Also, use it as an attachment.
-Zekilk
Edited by cyboryxmen on Jul 3, 2011 at 02:25 AM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 3, 2011 10:45 AM    Msg. 3 of 4       
I should also add in that Skies can have various effects even on indoor maps. However, light fixtures and control panels can do wonders for a dark interior.

Here's a thread as an example:

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38048
Edited by DarkHalo003 on Jul 3, 2011 at 10:46 AM


jawa
Joined: Jun 26, 2011

Utinni!


Posted: Jul 3, 2011 04:20 PM    Msg. 4 of 4       
Thank you cyboryxmen. The lighting in the map is working much better. Also I discovered part of the problem was that my sky box was not working properly, but it is now. I should be able to finish without any problems now.

 

 
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