
Kommandant
Joined: May 22, 2011
How does 90mm of Tungsten strike you?
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Posted: Jun 28, 2011 08:42 AM
Msg. 1 of 4
Hello All I'm having problems with opening custom maps that I have downloaded. I have been able to extract all the files for them, but when it comes time to open them, they will not open up on Saipen, Any help please? Thanks
Der Kommandant
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Kommandant
Joined: May 22, 2011
How does 90mm of Tungsten strike you?
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Posted: Jun 28, 2011 09:27 PM
Msg. 2 of 4
Here is the last entry:
06.28.11 22:43:55 sapien pc 01.00.00.0609 ---------------------------------------------- 06.28.11 22:43:55 reference function: _write_to_error_file 06.28.11 22:43:55 reference address: 401b13 06.28.11 22:43:55 Couldn't read map file './sapienbeta.map' 06.28.11 22:43:55 CreateDevice succeeded with refresh rate = 0 06.28.11 22:43:56 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 06.28.11 22:43:56 Increasing sound decompression buffer size to 1048576 bytes 06.28.11 22:44:01 file_read('tags\scenery\vehicles\poa\bitmaps\poa-tile.bitmap') error 0x00000026 'Reached the end of the file. ' 06.28.11 22:44:01 couldn't read #108 bytes from offset #64 in local tag 'tags\scenery\vehicles\poa\bitmaps\poa-tile.bitmap' 06.28.11 22:44:01 couldn't read elements for bitmap block 06.28.11 22:44:01 failed to load bitmap tag 'scenery\vehicles\poa\bitmaps\poa-tile' 06.28.11 22:44:01 file_read('tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap') error 0x00000026 'Reached the end of the file. ' 06.28.11 22:44:01 couldn't read #108 bytes from offset #64 in local tag 'tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap' 06.28.11 22:44:01 couldn't read elements for bitmap block 06.28.11 22:44:01 failed to load bitmap tag 'scenery\vehicles\poa\bitmaps\poa-tile bump' 06.28.11 22:44:01 failed to load shader_environment tag 'levels\a10\shaders\poaa' 06.28.11 22:44:02 file_read('tags\scenery\vehicles\poa\bitmaps\poa-tile.bitmap') error 0x00000026 'Reached the end of the file. ' 06.28.11 22:44:02 couldn't read #108 bytes from offset #64 in local tag 'tags\scenery\vehicles\poa\bitmaps\poa-tile.bitmap' 06.28.11 22:44:02 couldn't read elements for bitmap block 06.28.11 22:44:02 failed to load bitmap tag 'scenery\vehicles\poa\bitmaps\poa-tile' 06.28.11 22:44:02 file_read('tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap') error 0x00000026 'Reached the end of the file. ' 06.28.11 22:44:02 couldn't read #108 bytes from offset #64 in local tag 'tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap' 06.28.11 22:44:02 couldn't read elements for bitmap block 06.28.11 22:44:02 failed to load bitmap tag 'scenery\vehicles\poa\bitmaps\poa-tile bump' 06.28.11 22:44:02 failed to load shader_environment tag 'levels\a10\shaders\poaa' 06.28.11 22:44:02 failed to load scenario_structure_bsp tag 'levels\launchbay2\launchbay2' 06.28.11 22:44:02 failed to load structure bsp 'levels\launchbay2\launchbay2'
Any Hints?
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Jun 28, 2011 10:36 PM
Msg. 3 of 4
Corrupt tags.
Did you rip all the campaign maps and at least one MP map from Halo PC before modding? Because doing so will greatly lower the chances of corrupt tags.
ANYways, you need to re-rip clean tags for those to work. Doing the above before ripping from any CE map will work wonders when making/modding a map.
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Kommandant
Joined: May 22, 2011
How does 90mm of Tungsten strike you?
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Posted: Jun 29, 2011 12:20 AM
Msg. 4 of 4
Ok, I'll looked into it and all my scenarioes are working beautifully now. Thanks, I owe you one. Edited by Kommandant on Jun 30, 2011 at 01:23 AM
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