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Author Topic: Halo exceptions upon my bipeds exiting vehicles (5 messages, Page 1 of 1)
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Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Jun 25, 2011 01:37 AM    Msg. 1 of 5       
This issue popped up a couple of days ago.

The bipeds in question are Marines, with Marine animations, modified slightly so they don't cower when they crouch with a pistol.

So I have a script where it loads two guys into a police car, and they drive to where you are and get out.

When the DRIVER gets out, the game exceptions. The exit animation plays and then right when he is supposed to be on his feet, it exceptions.

I went to look at this phenomenon in Sapien, and it appears that the driver gets out, and then assumes the W-driver idle animation again, but on the driver enter marker.

How do I fix this?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jun 25, 2011 01:46 AM    Msg. 2 of 5       
First make sure that your vehicle has a collision model, if it does, make sure that tool is not giving you any errors related to your vehicle's collision when you build your map.


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Jun 25, 2011 01:52 AM    Msg. 3 of 5       
Tool doesn't return any errors regarding a collision model, and yes, it does have a collision model.

I used the search function earlier today. That was apparently the solution, but I noted that it only gives me this issue with bipeds using Marine animations. I tried it with the cyborgs and they worked like they should, so I don't think it's the vehicle collision model.

I should also note that it only does this with unarmed Marines or Marines with some type of pistol. Marines with rifles get out just fine, so I'm inclined to think that it may be an issue with the animation for Marines with pistols or no weapons at all.
Edited by drillinstructor on Jun 25, 2011 at 02:18 AM


bobbysoon
Joined: Feb 1, 2007


Posted: Jun 25, 2011 02:43 AM    Msg. 4 of 5       
how did you modify the marine's animation tag? Guerilla edit? How exactly?


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Jun 25, 2011 02:52 AM    Msg. 5 of 5       
Through Guerilla, I simply switched the crouch pistol animation out for the crouch rifle animation.

Just tested it, it works fine with a pistol too. I think I got it now. Thanks all for helping.

 

 
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