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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo Reach Falcon

Author Topic: Halo Reach Falcon (6 messages, Page 1 of 1)
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Kommandant
Joined: May 22, 2011

How does 90mm of Tungsten strike you?


Posted: Jun 13, 2011 06:48 PM    Msg. 1 of 6       
Hello All

Just a curiosity, Does anyone know if the Falcon Transport from Halo Reach is either under development or whether there is one out there. I just figured that seeing one in operation on one of the Halo CE maps would be nice. Reply back when you can

Der Kommandant


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Jun 13, 2011 10:23 PM    Msg. 2 of 6       
Yes there is one being made. No, you cant see it yet, classified


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Jun 13, 2011 10:25 PM    Msg. 3 of 6       
Actually a few...


anonymous_2009
Joined: Jun 13, 2009


Posted: Jun 14, 2011 07:34 AM    Msg. 4 of 6       
There is one by Amaz.... (dunno the rest of his username) and I will do one defo eventually. (hang over :( )


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jun 14, 2011 11:47 AM    Msg. 5 of 6       
Quote: --- Original message by: anonymous_2009
There is one by Amaz.... (dunno the rest of his username) and I will do one defo eventually. (hang over :( )
ingcuziam.
@The other guy.
I'v talked to people about it, and it actually seems possible, just would require a good script. Essentially though, it would force the play to pickup a weapon when they enter the passenger seat (gunner#2), and force them to drop (and delete) it when they exit, dunno if its possible, since nobodies tried.


anonymous_2009
Joined: Jun 13, 2009


Posted: Jun 14, 2011 05:56 PM    Msg. 6 of 6       
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: anonymous_2009
There is one by Amaz.... (dunno the rest of his username) and I will do one defo eventually. (hang over :( )
ingcuziam.
@The other guy.
I'v talked to people about it, and it actually seems possible, just would require a good script. Essentially though, it would force the play to pickup a weapon when they enter the passenger seat (gunner#2), and force them to drop (and delete) it when they exit, dunno if its possible, since nobodies tried.


Aha, oh yeaaaaa :P

 

 
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