
Kommandant
Joined: May 22, 2011
How does 90mm of Tungsten strike you?
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Posted: Jun 12, 2011 08:27 PM
Msg. 1 of 4
Hello All
Whenever I make a map and add Halo 3 style ODSTs in the map in Saipen, Whenever they are either running around in combat, or near freindly vehicles being driven but their firends, they don't die when shot at multiple times, or when run over. What the heck is going on here?. I've have tried to rectify it, but no luck. Any Hints Please?
Der Kommandant
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 12, 2011 09:22 PM
Msg. 2 of 4
are the actor_varient tags setup for shields while the collision model isn't?
if the actor_varient is forcing shields on them when the collision isnt, then it means that they have shield of dirt texture set to take 0% damage. You'll NEVER get past their shields like that since it takes no damage, hence for they are immortal.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 13, 2011 01:17 AM
Msg. 3 of 4
They don't have a collision-model. It happened to me once. Go to the biped section and where the collision model should be just add on the cyborg one. (If cyborg gives errors, use marine.)
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Kommandant
Joined: May 22, 2011
How does 90mm of Tungsten strike you?
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Posted: Jun 13, 2011 06:54 PM
Msg. 4 of 4
I've found a way to fix it and that's to get Spartan-094's ODST Biped, get it's collision model and put it with the odst biped, NOT put it in the Marine_armored folder or it will screw up BOTH the ODST and the Armored Marines. Edited by Kommandant on Jan 24, 2012 at 07:44 AM
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