
rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jun 1, 2011 04:27 AM
Msg. 1 of 5
I have been working on this for months but I just cannot seem to get this to work right. I will try to explain how I have this set up as best I can, but it is overly complex and a little confusing.
What I have: I have an effect that creates a cyborg biped with an ai in a seat I set up using the body marker. For some reason, the AI looks around rapidly and will not fire at all until I do.
What I need is for the AI in the biped to start firing on the nearest enemy as soon as it spawns. However even if it does fire it only shoots at me. The only thing I can figure is that it's not seeing anything, and once I fire it detects me but I am not sure.
If anyone has a solution for this, or know another way I could spawn an AI via effect, any help would be greatly appreciated.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jun 1, 2011 04:02 PM
Msg. 2 of 5
Hold on a sec, you're saying the AI is in the biped seat? Just slightly explain a bit more what you did please. But from what you've said already, I would guess you're correct about the sight. (I would have helped you last night but I honestly couldn't focus on anything.)
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jun 1, 2011 04:15 PM
Msg. 3 of 5
Yes. I'm not sure what information you need but basically here is what I did: 1)Effect creates Biped 2)Biped has built-in gunner What I need to happen after that is: 3)Built-in gunner fires at nearest enemy 4)Biped dies
Step 4 works but does not.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jun 1, 2011 05:10 PM
Msg. 4 of 5
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jun 1, 2011 06:24 PM
Msg. 5 of 5
It still does not fire unless I do.
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