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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »What Exactly Is The Move Position Weight Used For?

Author Topic: What Exactly Is The Move Position Weight Used For? (4 messages, Page 1 of 1)
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kyozo_43
Joined: May 27, 2011

~Always Needs Help~


Posted: May 31, 2011 07:09 AM    Msg. 1 of 4       
Just Read The Title.

EDIT: Also, what is the move position time used for?
I think it is used for how long they stay at that one position ... is this correct?

EDIT: P.S. this is to do with AI move positions in case you didn't quite understand.
Edited by kyozo_43 on May 31, 2011 at 07:13 AM
Edited by kyozo_43 on May 31, 2011 at 07:13 AM


Smok Niszczyciel
Joined: Aug 12, 2010

Where the laws of physics don't exist...


Posted: May 31, 2011 09:00 AM    Msg. 2 of 4       
If I'm right, position weight is used for how important it is - more important then more chance of going there.

Position time is used to make AI stand in the move position and look around etc. (useful for making base defences) Anyway, you'll see it when I'm done with my newest map.


kyozo_43
Joined: May 27, 2011

~Always Needs Help~


Posted: May 31, 2011 05:46 PM    Msg. 3 of 4       
Quote: --- Original message by: Smok Niszczyciel
If I'm right, position weight is used for how important it is - more important then more chance of going there.

Position time is used to make AI stand in the move position and look around etc. (useful for making base defences) Anyway, you'll see it when I'm done with my newest map.


Haha ok, thanks for that!
Also, may I ask what the sequence ID is? Is that the order they go there?


Smok Niszczyciel
Joined: Aug 12, 2010

Where the laws of physics don't exist...


Posted: May 31, 2011 06:21 PM    Msg. 4 of 4       
I tried sequence ID already, but it didn't work like you think. So, I don't know how it works UNLESS you make AI move randomly - loop using move position sequence IDs. Or something like that.

 

 
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