A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Model export error?

Author Topic: Model export error? (2 messages, Page 1 of 1)
Moderators: Dennis

Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 29, 2011 01:42 AM    Msg. 1 of 2       
I've got a weapon model, and all the sides are okay, the nodes and everything are connected okay. I export using bluestreak, and it works.
Then, I create my gbxmodel, and it works fine. I set up my .weapon, and compile my map.
When I go up to my weapon, half of the weapon has disappeared.
I tried redoing it 5 times, but still the same outcome.
Help?


jawa
Joined: Jun 26, 2011

Utinni!


Posted: Jul 11, 2011 11:34 AM    Msg. 2 of 2       
I would suggest making sure the scaling on the model is correct in 3ds. Select the model in 3ds select the move tool or the selection tool and right click on the sizing tool, if the values are not all 100 then you have a problem. You can fix this by doing the following. 1) Make another primitive such as a box or teapot. 2) convert the primitive to an edible mesh and attach it to your model. 3) Use element selection to select and delete the primitive. Check the scaling on your model again.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 8:20 AM 141 ms.
A Halo Maps Website