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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do i correctly export a biped

Author Topic: how do i correctly export a biped (6 messages, Page 1 of 1)
Moderators: Dennis

milkkookie
Joined: Aug 10, 2010

:)


Posted: May 19, 2011 09:24 PM    Msg. 1 of 6       
when ever i try to export a biped that was imported with gbx model importer i get this error
that says Warning:there was no geometry to export. it still lets me export but i dont know if that how it suppose to be done. any help?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: May 19, 2011 09:30 PM    Msg. 2 of 6       
You need to link your geometry to "bip01 pelvis"


milkkookie
Joined: Aug 10, 2010

:)


Posted: May 19, 2011 09:34 PM    Msg. 3 of 6       
i did that before and everything compiles right but when i play the biped is all twisted and his head is under his ass


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: May 20, 2011 05:52 PM    Msg. 4 of 6       
One of two things could be wrong:

1) Check/Uncheck "parts have local nodes" in your gbxmodel in guerilla.
or
2) You either have a bad rig, or the rig is exporting wrong. Make sure that the skin modifier is the first one on the list.

If neither of those work, it might be an animation issue.


milkkookie
Joined: Aug 10, 2010

:)


Posted: May 20, 2011 06:08 PM    Msg. 5 of 6       
found the problem. i was linking the bones to the pelvis instead of the geometry


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: May 20, 2011 06:23 PM    Msg. 6 of 6       
I did that once myself actually, I just caught it before exporting. Easy mistake if you don't pay attention to your selection.

 

 
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