
shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: May 18, 2011 12:03 AM
Msg. 1 of 4
im working on custom animations for a pelican that has landing gear and actual bay doors, the thing is, i imported one of the pelicans on the site that has retracting landing gear to use as a reference but the animation is messed up severely. so far i know that it is 2 frames, and it is a JMO. what i need to know is, how is the animation set up
either
frame 1 - retracted frame 2- opened
or
frame 1 - opened frame 2- retracted
same goes for the front landing gear, and what would be the doors. help would be appreciated, once this is done, my halo 3 pelican will be ready for release
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: May 18, 2011 10:49 AM
Msg. 2 of 4
Frame 1 = open Frame 2 = retracted
Also I'd like to ask (if you're working on the pelican that has a nose minigun) if you'd be willing to make the turret swivel all the way around.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: May 18, 2011 05:28 PM
Msg. 4 of 4
thank you guys, much appreciated
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