
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 6, 2011 12:51 AM
Msg. 1 of 4
So I heard about something called UVW wrapping and unwrapping. While I'm here, I might as well ask what the difference is? So but my main question is: to make shadows and lights, to make the bsp have contrast and look real, pro, and interesting, do I use UVW or lights?
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: May 6, 2011 02:31 AM
Msg. 2 of 4
Just a little primer on Unwrapping. All 3D models have two sets of coordinates. XYZ coordinates correspond to the vertices in 3D space and UVW coordinates that correspond to those XYZ coordinates on a 2D plane (your texture sheet). Anyway not entirely sure of the technical way HCE creates/reads lightmaps but in order to create them you'd; Open your map in Sapien Open the Command Bar (~) Type; radiosity_quality 0 radiosity_startWhen the numbers hit 0 (leave the window open and selected) type; radiosity_saveEdited by YakZSmelk on May 6, 2011 at 04:22 AM
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 11, 2011 12:51 AM
Msg. 3 of 4
Oh ok. Usually when I used to radiosity-start, it would freeze for like a minute and afterwards look really messed up. But I'll try it. thanks. Edited by Xoronatus on May 11, 2011 at 12:52 AM
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: May 11, 2011 03:37 AM
Msg. 4 of 4
Post pics if it happens again, when radiosity starts it does look strange because it' calculating color and isn't displaying the true radiosity until it is saved.
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