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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Lights and Shadows

Author Topic: Lights and Shadows (4 messages, Page 1 of 1)
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Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: May 6, 2011 12:51 AM    Msg. 1 of 4       
So I heard about something called UVW wrapping and unwrapping. While I'm here, I might as well ask what the difference is? So but my main question is: to make shadows and lights, to make the bsp have contrast and look real, pro, and interesting, do I use UVW or lights?


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: May 6, 2011 02:31 AM    Msg. 2 of 4       
Just a little primer on Unwrapping.

All 3D models have two sets of coordinates.
XYZ coordinates correspond to the vertices in 3D space and UVW coordinates that correspond to those XYZ coordinates on a 2D plane (your texture sheet).



Anyway not entirely sure of the technical way HCE creates/reads lightmaps but in order to create them you'd;
Open your map in Sapien

Open the Command Bar (~)

Type;

radiosity_quality 0
radiosity_start


When the numbers hit 0 (leave the window open and selected) type;

radiosity_save
Edited by YakZSmelk on May 6, 2011 at 04:22 AM


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: May 11, 2011 12:51 AM    Msg. 3 of 4       
Oh ok. Usually when I used to radiosity-start, it would freeze for like a minute and afterwards look really messed up. But I'll try it. thanks.
Edited by Xoronatus on May 11, 2011 at 12:52 AM


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: May 11, 2011 03:37 AM    Msg. 4 of 4       
Post pics if it happens again, when radiosity starts it does look strange because it' calculating color and isn't displaying the true radiosity until it is saved.

 

 
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