
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 23, 2011 12:42 AM
Msg. 1 of 8
So I started with a plane (open edges of course) And then I did some random editing to that plane So of course I would have open edges, how could I fix this?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Apr 23, 2011 01:05 AM
Msg. 2 of 8
yea good luck with that one buddy.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 23, 2011 01:08 AM
Msg. 3 of 8
Quote: --- Original message by: darkassassin14 yea good luck with that one buddy. Well I was just using it as an example.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 23, 2011 01:34 AM
Msg. 4 of 8
Quote: --- Original message by: Juiceb0xheroFirst make a box: Hide the top portion: Huzzah! no open edges Oh really, AWESOME, I was hoping for an answer like that. Sweet, just make box hide the top voila. Nice and easy, no crazy vertex welding, polygon connecting blah blah blah. THANKS!!!!!!! Xoronatus
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 23, 2011 02:11 AM
Msg. 5 of 8
Quote: --- Original message by: Juiceb0xhero oops forgot to mention that you have to highlight the whole box and click flip then highlight the top portion and hide Oh ok, yay!!!!! YES!!! Now I can model whatever I want!!!! Not limited to editing boxes!!! YES!!!!
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 23, 2011 11:19 AM
Msg. 6 of 8
if you want to use your actual plane you had made before, you can go into editable poly mode, pick border instead of stuff like face or vertice. pick the outside lines of the model, hold shift, and drag upwards (how ever high you want the sky in the map), then hit the cap button (in edit borders section on the side) then apply +sky to all that you just created.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 23, 2011 12:02 PM
Msg. 7 of 8
Quote: --- Original message by: kirby_422 if you want to use your actual plane you had made before, you can go into editable poly mode, pick border instead of stuff like face or vertice. pick the outside lines of the model, hold shift, and drag upwards (how ever high you want the sky in the map), then hit the cap button (in edit borders section on the side) then apply +sky to all that you just created. Best go.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 23, 2011 12:40 PM
Msg. 8 of 8
Quote: --- Original message by: XlzQwerty1Quote: --- Original message by: kirby_422 if you want to use your actual plane you had made before, you can go into editable poly mode, pick border instead of stuff like face or vertice. pick the outside lines of the model, hold shift, and drag upwards (how ever high you want the sky in the map), then hit the cap button (in edit borders section on the side) then apply +sky to all that you just created. Best go. Ah, Ok, thanks. Yeah, this way I'm not limited to make box-canyon maps. YES!!!!!!
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