
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 17, 2011 07:33 PM
Msg. 1 of 5
Is it possible to make that green triangle from multiplayer appear over an AI? The little green triangle in this picture, but over an AI instead of a player?? 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 17, 2011 09:24 PM
Msg. 2 of 5
I think that if you make it a particle effect that's attached to the biped you can. Make it constantly face the player, and be constantly active. The only problem I see with this is that if you disable particle effects, you will not be able to see it, and it will also change size as the biped gets farther away.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Apr 18, 2011 12:53 AM
Msg. 3 of 5
Wouldn't be visible through walls or other obstacles, either :L
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 18, 2011 07:36 PM
Msg. 4 of 5
Toss a custom turret attached to your own head, have an AI in it. Have it set up so all you see of it is a arrow only, and that the arrow is where the turret driver is/looking, then use a script which makes the AI in the turret look at that one AI, then no matter where they are in comparison to you, it will be floating towards them.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Apr 18, 2011 08:39 PM
Msg. 5 of 5
xD overkill.jpg
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