
Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Apr 17, 2011 01:44 AM
Msg. 1 of 6
What do I need to do in guerilla so my odst biped, that has the animations of a marine, is given the animations of a cyborg?
Thanks in advance
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Apr 17, 2011 02:39 AM
Msg. 2 of 6
Not completely sure, but isn't it in the animation graph in the .biped? Try changing the characters\marine\marine to characters\cyborg\cyborg. (cyborg.model_animation)
Not sure how this would turn out, could someone confirm?
|
|
|

Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Apr 17, 2011 04:10 AM
Msg. 3 of 6
Ok i tried that:
04.17.11 20:05:07 the model 'h3r\characters\odst\odst' and the animation graph 'characters\cyborg\cyborg' don't match 04.17.11 20:05:07 the object 'h3r\characters\odst\marine2' will not animate
Am about to see what happens ingame now
Ok well you dont spawn because of the fact the biped will not animate.
Help? Edited by Muscl3r on Apr 17, 2011 at 04:13 AM
|
|
|

Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Apr 17, 2011 06:00 AM
Msg. 4 of 6
And how would i do that?
|
|
|

Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Apr 17, 2011 06:12 AM
Msg. 5 of 6
ok
that sucks
thanks anyway
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Apr 25, 2011 08:20 PM
Msg. 6 of 6
No you don't need to rerig it. All you need is kornmans guerilla. open the animation tag you want to use. In it scroll all the way down and you'll see node list checksum copy the numbers list in that and open your model tag. In that at the top you'll see node list checksum. past the numbers you copy'd earlier and save. heres a link to kornmans HEK it has the guerilla you need http://hce.halomaps.org/index.cfm?fid=1081
|
|
|