
eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 2, 2011 12:15 PM
Msg. 1 of 5
loadouts don't work in MP correct?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 2, 2011 12:23 PM
Msg. 2 of 5
Darn. It would be a great way to keep poly counts in a map low to not have any or at least barely any pickup weapons.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 2, 2011 12:26 PM
Msg. 3 of 5
Well, there are ways of doing that. Just not with a loadouts script. You can make the weapons detonate when dropped.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 2, 2011 12:57 PM
Msg. 4 of 5
Then there would be no weapon variety.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 2, 2011 01:09 PM
Msg. 5 of 5
Quote: --- Original message by: Gamma927 Then there would be no weapon variety. Yeah, that's the main issue. :/ Oh well. It's not able to happen anyway it sounds like.
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