
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 27, 2011 10:28 AM
Msg. 1 of 17
I've started working on a zombies map for CE multiplayer, but in my haste, I forgot.... well, ya know, dead stuff. I'm pretty sure I can make the bipeds dead upon spawning, but since this is multiplayer, I'm afraid there would be a lot of double-spawning and disappearing bodies. So would somebody be kind enough to create .scenery files of a few bipeds in their prone "death" animation?
Needed: •Armored Marine (Dead) •Unarmored Marine (Dead) Edited by Echo77 on Mar 27, 2011 at 10:30 AM
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Alberto
Joined: Mar 6, 2011
Disillusioned by the internet. Getting a life..
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Posted: Mar 27, 2011 10:58 AM
Msg. 2 of 17
Specify position. And bipeds sync over multiplayer, actors don't.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 27, 2011 11:40 AM
Msg. 3 of 17
I've tried having dead bipeds in MP, and they don't always sync...and even worse, they don't even spawn in some cases - and I'm the host! I think having dead marine .scenery would be nice just to have the absolute certainty that they will spawn instead of placing dead marine bipeds in a place and not having them spawn ingame >.<
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 27, 2011 04:01 PM
Msg. 4 of 17
Yeah..... so..... anyone care to lend a hand? I tried it a few times, but I can't figure it out.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 27, 2011 04:08 PM
Msg. 5 of 17
I would:
- Use gmax, gbximport the biped
- Animation import the death animation
- Delete all the frames except the last one
- Convert the biped to editable mesh, delete the bones
- Export as jms, make a gbxmodel to use for scenery
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 27, 2011 04:28 PM
Msg. 6 of 17
I don't know how to model. :/
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 27, 2011 04:35 PM
Msg. 7 of 17
You don't need to model :/
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 27, 2011 04:35 PM
Msg. 8 of 17
Hm. Did you read the direction? A good modder should use gmax to convert something.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 27, 2011 04:56 PM
Msg. 9 of 17
And that's my problem. I'm not a good modder, hence my..... *rechecks figures* ....zero releases.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 27, 2011 05:11 PM
Msg. 10 of 17
Guy I'll help you get on xfire if you have one mines darklord0912
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 27, 2011 06:13 PM
Msg. 11 of 17
Thanks Dark. I've got the tags I needed. Edited by Echo77 on Mar 27, 2011 at 06:14 PM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Mar 30, 2011 05:26 PM
Msg. 12 of 17
In MP, place a biped, change the marker to dead, and respawn it. WAAAPPPAAAMMM DEAD BIPED THAT SYNCS ONLINE
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 30, 2011 05:55 PM
Msg. 13 of 17
Quote: --- Original message by: ODST_Nick In MP, place a biped, change the marker to dead, and respawn it. WAAAPPPAAAMMM DEAD BIPED THAT SYNCS ONLINE Except not. It disappears. Then it's not there for everyone. Any that's not syncing.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 30, 2011 06:07 PM
Msg. 14 of 17
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: ODST_Nick In MP, place a biped, change the marker to dead, and respawn it. WAAAPPPAAAMMM DEAD BIPED THAT SYNCS ONLINE Except not. It disappears. Then it's not there for everyone. Any that's not syncing. Ownt.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Mar 30, 2011 09:35 PM
Msg. 15 of 17
Works for me lol
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Alberto
Joined: Mar 6, 2011
Disillusioned by the internet. Getting a life..
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Posted: Mar 30, 2011 10:16 PM
Msg. 16 of 17
Quote: --- Original message by: 2L8Quote: --- Original message by: Alberto And bipeds sync over multiplayer Players sync over multiplayer. Bipeds placed from Sapien don't. So biped machines don't sync?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Mar 31, 2011 09:13 AM
Msg. 17 of 17
Quote: --- Original message by: Alberto So biped machines don't sync? AI, Device machines and Animated scenery does not sync in a multi-player game. Bipeds marked as dead are subject to garbage collection and will be removed after a short time in a multi-player game. Your best bet is to make a dead biped into a scenery object.
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