
tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Mar 21, 2011 07:04 PM
Msg. 1 of 5
Ok so I got this script from "Kirby_422's random scripts package" from halomaps and when I go in-game the music menu doesnt appear, I followed the script correctly, it said "scripts compiled successfully" and it didnt work. The script code is: (script dormant music1 (begin (sound_looping_stop sound\music\enough_dead_hereos\enough_death_hereos) (sound_looping_stop sound\music\the_gun_pointed_at_the_head_of\the_gun_pointed_at_the_head_of) (sound_looping_stop sound\music\the_maw\the_maw) (sound_looping_stop sound\sixflags\secretroom) (sound_looping_start sound\music\enough_dead_hereos\enough_death_hereos none 1.00)))
(script dormant music2 (begin (sound_looping_stop sound\music\enough_dead_hereos\enough_death_hereos) (sound_looping_stop sound\music\the_gun_pointed_at_the_head_of\the_gun_pointed_at_the_head_of) (sound_looping_stop sound\music\the_maw\the_maw) (sound_looping_stop sound\sixflags\secretroom) (sound_looping_start sound\music\enough_dead_hereos\enough_death_hereos none 1.00)))
(script dormant music3 (begin (sound_looping_stop sound\music\enough_dead_hereos\enough_death_hereos) (sound_looping_stop sound\music\the_gun_pointed_at_the_head_of\the_gun_pointed_at_the_head_of) (sound_looping_stop sound\music\the_maw\the_maw) (sound_looping_stop sound\sixflags\secretroom) (sound_looping_start sound\music\enough_dead_hereos\enough_death_hereos none 1.00)))
(script dormant stop (begin (sound_looping_stop sound\music\enough_dead_hereos\enough_death_hereos) (sound_looping_stop sound\music\the_gun_pointed_at_the_head_of\the_gun_pointed_at_the_head_of) (sound_looping_stop sound\music\the_maw\the_maw) (sound_looping_stop sound\sixflags\secretroom))) Thanks i advance if you can help me with this.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 21, 2011 07:13 PM
Msg. 2 of 5
you have to edit the ui too.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Mar 21, 2011 07:15 PM
Msg. 3 of 5
How do I do that? and how would I apply it to the map? Edited by tylerp14 on Mar 21, 2011 at 07:25 PM
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Mar 21, 2011 07:50 PM
Msg. 4 of 5
Just to be sure, you have other scripts (already active) which wake those? Or the ui_widget wakes them, perhaps? Dormant scripts only perform their commands when awoken.
PS get rid of the (begin and the ending ), it always bugs me to see people use that unnecessarily, lol :P
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Mar 21, 2011 07:55 PM
Msg. 5 of 5
When I click on "Music" it goes back in-game and doesnt play music, and the ui_widget has the script "Music1, Music2, Music3" exactly like that in script block place in the ui_wdget, WITH the commas between them. how do I fix it so it works? And how do I make it so the Music function isnt mashed together and in the same place as the Resume Game function? Edited by tylerp14 on Mar 22, 2011 at 01:52 PM
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