
jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Mar 16, 2011 04:10 AM
Msg. 1 of 2
for your ai this:
(script startup script_name (sleep_until (volume_test_objects trigger volume (players)) 10) (game_save_totally_unsafe) (ai_place encounter/squad) )
there is also a checkpoint in there
edit: as for BSP switch:
(script startup bspswitch (sleep_until (volume_test_objects trigger volume (players)) 10) (game_save_totally_unsafe) (switch_bsp 1) )
replace coloured text with your trigger volume names, encounter/squad and BSP names Edited by jackotheblah on Mar 16, 2011 at 04:13 AM
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Mar 20, 2011 03:57 AM
Msg. 2 of 2
No need for a script, simply place the trigger_volume in Sapien, name it, then save and open the scenario in Guerilla. Scroll down until you see the "bsp switch trigger volumes" section ("volumes" is usually cut off by a dropdown box). Now just add one and fill in the appropriate information.
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