Okay, so second question:
In Sapien the water geometry is doing... strange.
Take a look at the picture below.

You might think already now: Dude, you just need to fill that up in 3ds max and it is fixed, but believe me the water is going past that wall for another meter or something like that, and it is just that triangle (with 4 others) that are missing, but at the edge (you can't see this in the picture) it has a small line where it does show the water again, but not at the rest of the face.
I've tried some things, but nothing worked.
Why is this?!
Edit: I've just put a different shader on the water geometry, then it doesn't show those missing triangles. So, it has to be with the shader and probably connected to my first question, about the packaging.
Edited by Garanas on Mar 14, 2011 at 12:30 PM