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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapon Icons

Author Topic: Weapon Icons (4 messages, Page 1 of 1)
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Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 13, 2011 12:03 AM    Msg. 1 of 4       
You know how the game says: Press "E" to swap for (weapon icon).
Some of my weapons say, Press "E" to swap for (flamethrower) when it's actually a assault rifle. How do I fix this?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 13, 2011 12:11 AM    Msg. 2 of 4       
Scroll to the bottom .weapon_hud_interface that your weapon is currently using, and input a number where it says "Sequence Index" (outlined in red) and input a random number starting from "0" until you reach the desired bitmap block.


The sequence Index option allows you to choose which bitmap is being used out of the sprite page. With the way the original pickups bitmap was compiled, it is impossible to determine which icon is what index number just by looking at it.

If for the flamethrower you want to change the icon to that of the flamethrower bitmap, open the original flamethrower HUD and see what sequence index number is being used and put that in your new flamethrower HUD. To find out the sequence numbers, open up each weapon_hud_interface that Halo has and see how the numbers correspond to their weapons.
Edited by jesse on Mar 13, 2011 at 12:14 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 13, 2011 11:28 PM    Msg. 3 of 4       
thanks, but it's kinda annoying to go through every weapon, compile, if it's wrong, redo, compile, if it's wrong, redo again, compile...


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 14, 2011 12:35 AM    Msg. 4 of 4       
All I can say is too bad. Imagine what I dealt with when creating 3 different custom HUDs.

 

 
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