
gruntpowered
Joined: Feb 14, 2011
Halo CE annivarsary mod WIP
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Posted: Mar 10, 2011 02:15 PM
Msg. 1 of 11
How do I make this work? Thanks.
(script dormant void markvi (begin (object_set_permutation (unit (list_get (players) 0)) markvi)))
(script dormant void eva (begin (object_set_permutation (unit (list_get (players) 0)) eva)))
(script dormant void recon (begin (object_set_permutation (unit (list_get (players) 0)) recon)))
(script dormant void cqb (begin (object_set_permutation (unit (list_get (players) 0)) cqb)))
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Mar 11, 2011 04:16 AM
Msg. 2 of 11
i might as well ask if you can have a loadout system with different levels or shield/armour. That's something cool that Reach excluded.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Mar 11, 2011 12:45 PM
Msg. 3 of 11
To make it work you need modified UI tags that call the script.
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gruntpowered
Joined: Feb 14, 2011
Halo CE annivarsary mod WIP
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Posted: Mar 11, 2011 09:44 PM
Msg. 4 of 11
what about the bipeds. does it use one biped or where does it say the biped?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Mar 11, 2011 10:51 PM
Msg. 5 of 11
It uses one biped with multiple permutations.
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gruntpowered
Joined: Feb 14, 2011
Halo CE annivarsary mod WIP
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Posted: Mar 11, 2011 10:59 PM
Msg. 6 of 11
where would Imodify the biped? would elite and spartan perms show up/snyc online?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 11, 2011 11:19 PM
Msg. 7 of 11
I don't think it syncs online. :/
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Mar 12, 2011 01:18 AM
Msg. 8 of 11
Quote: --- Original message by: Echo77 I don't think it syncs online. :/ It basically a variation of the bagpack mod which btw syncs by checking what weapon you have. I guess you have the weapons transform your armour when you wield it. Now we need a transformation effect to make it look nice. Hmm... http://www.youtube.com/watch?v=JTBhgIT3t4QJust speed up the animation and it should be fine. -zekilk Edited by cyboryxmen on Mar 12, 2011 at 01:20 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 12, 2011 11:39 AM
Msg. 9 of 11
Quote: --- Original message by: goldkilla88 Armor switching is pointless in MP. Why do you need it? To provide greater distinction between team members, as well as easier identification of the opposing team's players.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 12, 2011 12:53 PM
Msg. 10 of 11
I already have this for most team gametypes. But it will be a fixed armor for each team. You can't change it, but there is still distinction.
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Mar 12, 2011 03:46 PM
Msg. 11 of 11
Well, actually I think the biggest use for this would be machinimaking. Why load a map filled with bipeds when you can just use a script?
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