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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Armor Select Script

Author Topic: Armor Select Script (11 messages, Page 1 of 1)
Moderators: Dennis

gruntpowered
Joined: Feb 14, 2011

Halo CE annivarsary mod WIP


Posted: Mar 10, 2011 02:15 PM    Msg. 1 of 11       
How do I make this work?
Thanks.


(script dormant void markvi
(begin
(object_set_permutation
(unit
(list_get
(players) 0)) markvi)))

(script dormant void eva
(begin
(object_set_permutation
(unit
(list_get
(players) 0)) eva)))

(script dormant void recon
(begin
(object_set_permutation
(unit
(list_get
(players) 0)) recon)))

(script dormant void cqb
(begin
(object_set_permutation
(unit
(list_get
(players) 0)) cqb)))


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Mar 11, 2011 04:16 AM    Msg. 2 of 11       
i might as well ask if you can have a loadout system with different levels or shield/armour. That's something cool that Reach excluded.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Mar 11, 2011 12:45 PM    Msg. 3 of 11       
To make it work you need modified UI tags that call the script.


gruntpowered
Joined: Feb 14, 2011

Halo CE annivarsary mod WIP


Posted: Mar 11, 2011 09:44 PM    Msg. 4 of 11       
what about the bipeds. does it use one biped or where does it say the biped?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Mar 11, 2011 10:51 PM    Msg. 5 of 11       
It uses one biped with multiple permutations.


gruntpowered
Joined: Feb 14, 2011

Halo CE annivarsary mod WIP


Posted: Mar 11, 2011 10:59 PM    Msg. 6 of 11       
where would Imodify the biped? would elite and spartan perms show up/snyc online?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 11, 2011 11:19 PM    Msg. 7 of 11       
I don't think it syncs online. :/


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Mar 12, 2011 01:18 AM    Msg. 8 of 11       
Quote: --- Original message by: Echo77
I don't think it syncs online. :/


It basically a variation of the bagpack mod which btw syncs by checking what weapon you have. I guess you have the weapons transform your armour when you wield it. Now we need a transformation effect to make it look nice. Hmm...
http://www.youtube.com/watch?v=JTBhgIT3t4Q
Just speed up the animation and it should be fine.
-zekilk
Edited by cyboryxmen on Mar 12, 2011 at 01:20 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 12, 2011 11:39 AM    Msg. 9 of 11       
Quote: --- Original message by: goldkilla88
Armor switching is pointless in MP. Why do you need it?


To provide greater distinction between team members, as well as easier identification of the opposing team's players.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 12, 2011 12:53 PM    Msg. 10 of 11       
I already have this for most team gametypes. But it will be a fixed armor for each team. You can't change it, but there is still distinction.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Mar 12, 2011 03:46 PM    Msg. 11 of 11       
Well, actually I think the biggest use for this would be machinimaking. Why load a map filled with bipeds when you can just use a script?

 

 
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