
tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Mar 7, 2011 12:02 AM
Msg. 1 of 2
When I do 'tool model scenery\base' it works, but when I do 'tool collision-geometry scenery\base' it gives this error:
### ERROR failed to create intermediate model 'scenery\base\base'. Couldn't read map file './toolbeta.map'
Can somebody help? I checked the scenery folder and that was there was base.gbxmodel (Note: this is my first time making scenery, I use 3ds Max 2010, and I used tool/tool++ to try to get it working.)
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Mar 9, 2011 04:22 AM
Msg. 2 of 2
In your data you have to have your collision model in the folder physics so you will have models and physics for base. The reason for this is that often times people make more simple collisions for their content.
For example, I make a box that is a hundred polies because I want it to have some small detail. However, I will also make another model that is a regular box with 12 polies (minimum for a box).
I link both models to the frame but I only have one model available to export at a time by hiding the other one.
I first leave the model that will be the visible model (.gbxmodel) unhidden so that my exporter will export that first and I save the .jms to my models folder.
I then hide the model for the .gbx and unhide the collision model I made (the simple 12 poly model). This model must have the texture group applied to it and preferably only have the texture id for whatever the main bulk of the scenery will be made of. ( Not always the case. example being trees. Also, please tell me you are using multi-sub object or what I said will be of no consequence. ALWAYS use multi-sub object even if only 1 texture is used)
Export this model like the visible model only export to the physics folder. (also make sure that the model is in editable mesh only. Poly makes open edges. Never export anything as editable poly.)
Then, all that is left is to type what you did before.
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