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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Scope Lens Shader

Author Topic: Scope Lens Shader (5 messages, Page 1 of 1)
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Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Mar 6, 2011 04:25 PM    Msg. 1 of 5       
Hello I want to make a transparent shader for the lens of a scope, but I do not know how to approach it. What kind of shader would I need to use? Would the diffuse just be a solid color? Does it need a multi? I don't have much experience with shaders. I have looked at some of the stock tags, but I just want a shove in the right direction.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 6, 2011 05:24 PM    Msg. 2 of 5       
Well, there's shader_model scopes like the br scope, and transparent scopes like the CMT sniper scope. My suggestion would be to use a shader_model OR shader_transparent_glass.
If your bitmap has an alpha the way you want it, it should be easy. Definitely look at the b30 glass or something.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Mar 6, 2011 06:12 PM    Msg. 3 of 5       
I know how to do transparency but the one thing about transparent_glass is that no matter how dark your surroundings are, it will always have the same lighting, which will make it stick out in the dark. But I guess that's really not a big deal.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 6, 2011 06:17 PM    Msg. 4 of 5       
Did you try making a specular mask?


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Mar 6, 2011 06:23 PM    Msg. 5 of 5       
Quote: --- Original message by: XlzQwerty1
Did you try making a specular mask?
I do not know what that is.

 

 
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