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Author Topic: ?! (5 messages, Page 1 of 1)
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cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Mar 5, 2011 04:21 AM    Msg. 1 of 5       
Is this really your first time preparing a script cause this script looks horrible. Let me fix it for you.
-zekilk
Edited by cyboryxmen on Mar 5, 2011 at 04:55 AM


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Mar 5, 2011 04:53 AM    Msg. 2 of 5       
Done. You would only need to set up a marker inside your biped called camo and an effect called makecamo that spawns the active camouflage for the script to work.


(script continuous camo
(sleep until (unit_get_current_flashlight_state (players)))
(effect_new_on_object_marker makecamo (players) camo)
(units_set_desired_flashlight_state (players) 0)
)

Edited by cyboryxmen on Mar 5, 2011 at 04:54 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 5, 2011 10:42 AM    Msg. 3 of 5       
or why not just rename camo to a marker that the biped does have?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Mar 5, 2011 03:07 PM    Msg. 4 of 5       
Quote: --- Original message by: HIRALIS

OMFG!!!! I'VE FOUND A SCRIPT THAT WILL ALLOW U TO USE FLASHLIGHT AS ACTIVE CAMO LIKE THE ARBY IN H2
(begin
(object_create_anew camo)
(objects_attach (list_get (players) 0) จจ camo จจ)
(objects_detach (list_get (players) 0) camo)))
(sleep 30)
(units_set_desired_flashlight_state (players) false)
)
)
Edited by HIRALIS on Mar 5, 2011 at 04:39 AM


You forgot the first line of that outdated script:
(if (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) 1)


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Mar 5, 2011 06:18 PM    Msg. 5 of 5       
all i have to say is congrats that's awesome, put it in game ASAP.

 

 
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