
cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Mar 5, 2011 04:21 AM
Msg. 1 of 5
Is this really your first time preparing a script cause this script looks horrible. Let me fix it for you. -zekilk Edited by cyboryxmen on Mar 5, 2011 at 04:55 AM
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Mar 5, 2011 04:53 AM
Msg. 2 of 5
Done. You would only need to set up a marker inside your biped called camo and an effect called makecamo that spawns the active camouflage for the script to work. (script continuous camo (sleep until (unit_get_current_flashlight_state (players))) (effect_new_on_object_marker makecamo (players) camo) (units_set_desired_flashlight_state (players) 0) )
Edited by cyboryxmen on Mar 5, 2011 at 04:54 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 5, 2011 10:42 AM
Msg. 3 of 5
or why not just rename camo to a marker that the biped does have?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 5, 2011 03:07 PM
Msg. 4 of 5
Quote: --- Original message by: HIRALIS
OMFG!!!! I'VE FOUND A SCRIPT THAT WILL ALLOW U TO USE FLASHLIGHT AS ACTIVE CAMO LIKE THE ARBY IN H2 (begin (object_create_anew camo) (objects_attach (list_get (players) 0) จจ camo จจ) (objects_detach (list_get (players) 0) camo))) (sleep 30) (units_set_desired_flashlight_state (players) false) ) ) Edited by HIRALIS on Mar 5, 2011 at 04:39 AM You forgot the first line of that outdated script: (if (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) 1)
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Mar 5, 2011 06:18 PM
Msg. 5 of 5
all i have to say is congrats that's awesome, put it in game ASAP.
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