
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 7, 2011 08:27 PM
Msg. 36 of 48
Quote: --- Original message by: Carter 151
well, what weapons will be on this map? Edited by Carter 151 on Mar 7, 2011 at 07:58 PM Methinks it should be compact close-quarters weaponry and long-range anti-armor weapons. Definitely Splazers, but perhaps with some tweaks to the magnification levels and a more accurate reticle. :D Edited by Echo77 on Mar 7, 2011 at 08:28 PM
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Alberto
Joined: Mar 6, 2011
Disillusioned by the internet. Getting a life..
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Posted: Mar 7, 2011 11:08 PM
Msg. 37 of 48
I think should be balanced, no longswords.
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ODST72
Joined: Jul 19, 2010
Where's the rest of your platoon?
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Posted: Mar 7, 2011 11:36 PM
Msg. 38 of 48
it might be stock weapons and there will be longsword but with modified weapons might be a few custom weapons too to reexplain the hanger im using a assault carrier but with the hanger of the A50 rescue capt keys also if any one is good at modeling id like them to make a space station specified in this photo Edited by ODST72 on Mar 7, 2011 at 11:54 PM
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 8, 2011 04:54 AM
Msg. 39 of 48
the covenant "flag ship" should be quite a bit bigger then the frigate.
also i think it would be cool to be able to land on the wrecked ships( maybe a hangar on the large chunk.) and search the insides(great place for easter eggs.) angle the frigate so the mac is aimed more for the covenant ship, it will give the illusion that the crew of the frigate is attempting to use the mac, and from what ive read in the books, they do that to decrease the chances of being hit by the enemy.
and maybe add considerable damage to the frigate(a section of the hangar missing or large chunks out of the hull that are burning you could even expose some of the corridors inside the frigate.) to give it the visuals of a battle that the unsc is most likely losing due to the fact they are out gunned.
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ODST72
Joined: Jul 19, 2010
Where's the rest of your platoon?
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Posted: Mar 8, 2011 09:30 PM
Msg. 40 of 48
Quote: By: spartan 034 on Today @ 04:54 AM Message: the covenant "flag ship" should be quite a bit bigger then the frigate.
also i think it would be cool to be able to land on the wrecked ships( maybe a hangar on the large chunk.) and search the insides(great place for easter eggs.) angle the frigate so the mac is aimed more for the covenant ship, it will give the illusion that the crew of the frigate is attempting to use the mac, and from what ive read in the books, they do that to decrease the chances of being hit by the enemy.
and maybe add considerable damage to the frigate(a section of the hangar missing or large chunks out of the hull that are burning you could even expose some of the corridors inside the frigate.) to give it the visuals of a battle that the unsc is most likely losing due to the fact they are out gunned. i was thinking of a situation where the frigate was arriving as the moment the covenant forces were mopping up the final human ships and explorable ships that is a good idea ill think i will do for the map if no one can make a space station
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 9, 2011 04:16 AM
Msg. 41 of 48
oh i see, well im glad you liked the explorable ships idea!
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ODST72
Joined: Jul 19, 2010
Where's the rest of your platoon?
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Posted: Mar 9, 2011 04:15 PM
Msg. 42 of 48
yes im think of a hanger of a covenant ship to be a Easter egg room and oddball KOTH room too i made a space station now has space station Edited by ODST72 on Mar 12, 2011 at 03:04 PM
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 15, 2011 08:02 PM
Msg. 43 of 48
lookin good
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ODST72
Joined: Jul 19, 2010
Where's the rest of your platoon?
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Posted: Mar 15, 2011 08:18 PM
Msg. 44 of 48
thank you im still working on what to add to it
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 16, 2011 10:32 AM
Msg. 45 of 48
more debris might be good. smaller chunks of it a realism.
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ODST72
Joined: Jul 19, 2010
Where's the rest of your platoon?
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Posted: Mar 16, 2011 12:28 PM
Msg. 46 of 48
yea i was thinking of adding scenery of ships and what not in the map with darkened bitmaps if i can get help with that i might do that
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 16, 2011 01:43 PM
Msg. 47 of 48
i would help, but i feel like im more of a realism advisor, that and im still pretty new to the mapping biz
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ODST72
Joined: Jul 19, 2010
Where's the rest of your platoon?
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Posted: Mar 16, 2011 07:57 PM
Msg. 48 of 48
ok the only problem im going to have is exporting with 3dsmax 9
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