
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 2, 2011 07:41 PM
Msg. 1 of 4
another stupid question from the makers of "the Gmax move tool is broken"
Okay so as some of you know, I made a 3.D grass scenery tag beta and am working on the finished product, Someone suggested that i make it change,
and i have done some research on the idea. and now know that it is done in the gearbox model, So what i'm asking is, i modeled my deferent perms, and now i need to know the next step, do i just name them and make the gearbox model like normal?, So any help is thanked
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Mar 2, 2011 08:08 PM
Msg. 3 of 4
Actually this is pretty simple. All you have to do is save every different variant of your model in the same models folder, then compile like normal.
Hope this helped.
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