A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do i make permutations in a gearbox model

Author Topic: how do i make permutations in a gearbox model (4 messages, Page 1 of 1)
Moderators: Dennis

grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Mar 2, 2011 07:41 PM    Msg. 1 of 4       
another stupid question from the makers of "the Gmax move tool is broken"

Okay so as some of you know, I made a 3.D grass scenery tag beta and am working on the finished product, Someone suggested that i make it change,

and i have done some research on the idea. and now know that it is done in the gearbox model, So what i'm asking is, i modeled my deferent perms, and now i need to know the next step, do i just name them and make the gearbox model like normal?, So any help is thanked


milkkookie
Joined: Aug 10, 2010

:)


Posted: Mar 2, 2011 08:07 PM    Msg. 2 of 4       
just put all of your models in to your models folder and compile


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Mar 2, 2011 08:08 PM    Msg. 3 of 4       
Actually this is pretty simple. All you have to do is save every different variant of your model in the same models folder, then compile like normal.

Hope this helped.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Mar 2, 2011 08:30 PM    Msg. 4 of 4       
i'll try it guys thanks :D

`grunt_eater

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 10:12 PM 125 ms.
A Halo Maps Website