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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »failure to compile scripts

Author Topic: failure to compile scripts (5 messages, Page 1 of 1)
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Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 2, 2011 12:23 AM    Msg. 1 of 5       
Close Sapien, recompile HUD messages, then reopen Sapien and attempt to compile scripts.


gruntpowered
Joined: Feb 14, 2011

Halo CE annivarsary mod WIP


Posted: Mar 2, 2011 10:25 AM    Msg. 2 of 5       
I hate it when it does this. What is your script, because i think you left out a parenthisis.
Also i am not the best at hud messages.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Mar 2, 2011 10:32 AM    Msg. 3 of 5       
It's not a parenthesis error.
I believe there could be a conflict in the scenario with "doubled-up" scripts. I had something like this once, and I had to recreate the scenario from scratch to fix it. Attempt to compile your scripts on a different scenario and tell us how it went.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Mar 2, 2011 05:45 PM    Msg. 4 of 5       
Good to see everything worked out.


gruntpowered
Joined: Feb 14, 2011

Halo CE annivarsary mod WIP


Posted: Mar 11, 2011 09:52 PM    Msg. 5 of 5       
(script continuous (script name)
(ai_place <encounter that drives vehicle>)
(object_create <name of vehicle>)
(vehicle_load_magic <name of backround> <seat> <encounter/squad>)
)

I think this might work. I may have to confirm this with gamma.
Edited by gruntpowered on Mar 11, 2011 at 11:20 PM

 

 
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