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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Semitransparent glass in light fixtures

Author Topic: Semitransparent glass in light fixtures (1 messages, Page 1 of 1)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 25, 2011 02:20 PM    Msg. 1 of 1       
I know normally the shader for glass in BSP will do variable transparencies( more than 1 bit alphas), what do I have to do for shaders in a light fixture to get it to do variable transparency? I am only able to get fully transparent or non transparent it seems. :(

 

 
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