
rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Feb 18, 2011 04:50 AM
Msg. 1 of 1
As much as I try to figure this stuff out on my own, there are few technical question/issues that I might need help figuring out.
1) I know that to display test in multiplayer you use the "sv_say" command but I don't know how to do this for singleplayer.
2) Is there a way to display the value of a defined global of a script, like if I have a global called waves, can I use a command that would display that number on screen? Like, (sv_say "Wave" {value of global}) or just (sv_say {value of global})
3) Is it possible to change the bitmap associated with the HUD's countdown timer in guerilla? I know next to nothing about modifying the HUD.
4) How do I build multiple tiff files into a single bitmap like the numbers for the Assault Rifle?
5) Is there a way to force a weapon to fire the moment it is picked up?
6) Is there any way to remove a single weapon from the players inventory without making it overheat and destroy itself?
7) What parameters to I need to edit to change the size of an effect?
8) Does anyone know what setting trigger the overcharged-jitter animation for weapons?
If any one can help me with this stuff, it would really help me.
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